UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_CopyBone.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "BoneContainer.h"
8#include "BonePose.h"
10#include "AnimNode_CopyBone.generated.h"
11
12class USkeletalMeshComponent;
13
18USTRUCT(BlueprintInternalUseOnly)
20{
22
23
24 UPROPERTY(EditAnywhere, Category = Copy)
25 FBoneReference SourceBone;
26
28 UPROPERTY(EditAnywhere, Category=Copy)
29 FBoneReference TargetBone;
30
32 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Copy, meta=(PinShownByDefault))
33 bool bCopyTranslation;
34
36 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Copy, meta=(PinShownByDefault))
37 bool bCopyRotation;
38
40 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Copy, meta=(PinShownByDefault))
41 bool bCopyScale;
42
44 UPROPERTY(EditAnywhere, Category = Copy)
46
48
49 // FAnimNode_Base interface
50 ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
51 // End of FAnimNode_Base interface
52
53 // FAnimNode_SkeletalControlBase interface
55 ANIMGRAPHRUNTIME_API virtual bool IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones) override;
56 // End of FAnimNode_SkeletalControlBase interface
57
59 // FAnimNode_SkeletalControlBase interface
60 ANIMGRAPHRUNTIME_API virtual void InitializeBoneReferences(const FBoneContainer& RequiredBones) override;
61 // End of FAnimNode_SkeletalControlBase interface
62};
EBoneControlSpace
Definition AnimTypes.h:60
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition Array.h:670
Definition EnumAsByte.h:22
Definition Skeleton.h:295
Definition AnimNode_CopyBone.h:20
Definition AnimNode_SkeletalControlBase.h:22
Definition BoneContainer.h:192
Definition BoneReference.h:14
Definition BonePose.h:16
Definition AnimNodeBase.h:600
Definition AnimNodeBase.h:642