![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <AnimNode_CopyBone.h>
Inheritance diagram for FAnimNode_CopyBone:Simple controller to copy a bone's transform to another one.
| FAnimNode_CopyBone::FAnimNode_CopyBone | ( | ) |
|
overridevirtual |
Reimplemented from FAnimNode_SkeletalControlBase.
|
overridevirtual |
Called to gather on-screen debug data. This is called on the game thread.
| DebugData | Debug data structure used to output any relevant data |
Reimplemented from FAnimNode_Base.
|
overridevirtual |
Reimplemented from FAnimNode_SkeletalControlBase.
| bool FAnimNode_CopyBone::bCopyRotation |
If Rotation should be copied
| bool FAnimNode_CopyBone::bCopyScale |
If Scale should be copied
| bool FAnimNode_CopyBone::bCopyTranslation |
If Translation should be copied
| TEnumAsByte<EBoneControlSpace> FAnimNode_CopyBone::ControlSpace |
Space to convert transforms into prior to copying components
| FBoneReference FAnimNode_CopyBone::SourceBone |
Source Bone Name to get transform from
| FBoneReference FAnimNode_CopyBone::TargetBone |
Name of bone to control. This is the main bone chain to modify from.