UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_HandIKRetargeting.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "BoneContainer.h"
8#include "BonePose.h"
10#include "AnimNode_HandIKRetargeting.generated.h"
11
12class USkeletalMeshComponent;
13
21USTRUCT(BlueprintInternalUseOnly)
23{
25
26
27 UPROPERTY(EditAnywhere, Category = "HandIKRetargeting")
28 FBoneReference RightHandFK;
29
31 UPROPERTY(EditAnywhere, Category = "HandIKRetargeting")
32 FBoneReference LeftHandFK;
33
35 UPROPERTY(EditAnywhere, Category = "HandIKRetargeting")
36 FBoneReference RightHandIK;
37
39 UPROPERTY(EditAnywhere, Category = "HandIKRetargeting")
40 FBoneReference LeftHandIK;
41
43 UPROPERTY(EditAnywhere, Category = "HandIKRetargeting")
44 TArray<FBoneReference> IKBonesToMove;
45
46 // Alpha values per axis to apply on the resulting retargeting translation
47 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HandIKRetargeting", meta = (PinHiddenByDefault))
48 FVector PerAxisAlpha;
49
51 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "HandIKRetargeting", meta = (PinShownByDefault))
52 float HandFKWeight;
53
55
56 // FAnimNode_Base interface
57 ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
58 // End of FAnimNode_Base interface
59
60 // FAnimNode_SkeletalControlBase interface
62 ANIMGRAPHRUNTIME_API virtual bool IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones) override;
63 // End of FAnimNode_SkeletalControlBase interface
64
66 // FAnimNode_SkeletalControlBase interface
67 ANIMGRAPHRUNTIME_API virtual void InitializeBoneReferences(const FBoneContainer& RequiredBones) override;
68 // End of FAnimNode_SkeletalControlBase interface
69};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition Array.h:670
Definition Skeleton.h:295
Definition AnimNode_HandIKRetargeting.h:23
Definition AnimNode_SkeletalControlBase.h:22
Definition BoneContainer.h:192
Definition BoneReference.h:14
Definition BonePose.h:16
Definition AnimNodeBase.h:600
Definition AnimNodeBase.h:642