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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimNode_HandIKRetargeting.h>
Inheritance diagram for FAnimNode_HandIKRetargeting:Node to handle re-targeting of Hand IK bone chain. It looks at position in Mesh Space of Left and Right FK bones, and moves Left and Right IK bones to those. based on HandFKWeight. (0 = favor left hand, 1 = favor right hand, 0.5 = equal weight). This is used so characters of different proportions can handle the same props.
| FAnimNode_HandIKRetargeting::FAnimNode_HandIKRetargeting | ( | ) |
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overridevirtual |
Reimplemented from FAnimNode_SkeletalControlBase.
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overridevirtual |
Called to gather on-screen debug data. This is called on the game thread.
| DebugData | Debug data structure used to output any relevant data |
Reimplemented from FAnimNode_Base.
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overridevirtual |
Reimplemented from FAnimNode_SkeletalControlBase.
| float FAnimNode_HandIKRetargeting::HandFKWeight |
Which hand to favor. 0.5 is equal weight for both, 1 = right hand, 0 = left hand.
| TArray<FBoneReference> FAnimNode_HandIKRetargeting::IKBonesToMove |
IK Bones to move.
| FBoneReference FAnimNode_HandIKRetargeting::LeftHandFK |
Bone for Left Hand FK
| FBoneReference FAnimNode_HandIKRetargeting::LeftHandIK |
Bone for Left Hand IK
| FVector FAnimNode_HandIKRetargeting::PerAxisAlpha |
| FBoneReference FAnimNode_HandIKRetargeting::RightHandFK |
Bone for Right Hand FK
| FBoneReference FAnimNode_HandIKRetargeting::RightHandIK |
Bone for Right Hand IK