UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_ModifyBone.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "BoneContainer.h"
8#include "BonePose.h"
10#include "AnimNode_ModifyBone.generated.h"
11
12class USkeletalMeshComponent;
13
14UENUM(BlueprintType)
16{
18 BMM_Ignore UMETA(DisplayName = "Ignore"),
19
21 BMM_Replace UMETA(DisplayName = "Replace Existing"),
22
24 BMM_Additive UMETA(DisplayName = "Add to Existing")
25};
26
30USTRUCT(BlueprintInternalUseOnly)
32{
34
35
36 UPROPERTY(EditAnywhere, Category=SkeletalControl)
37 FBoneReference BoneToModify;
38
40 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Translation, meta=(PinShownByDefault))
42
44 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Rotation, meta=(PinShownByDefault))
46
48 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Scale, meta=(PinShownByDefault))
50
52 UPROPERTY(EditAnywhere, Category=Translation)
54
56 UPROPERTY(EditAnywhere, Category=Rotation)
58
60 UPROPERTY(EditAnywhere, Category=Scale)
62
64 UPROPERTY(EditAnywhere, Category=Translation)
66
68 UPROPERTY(EditAnywhere, Category=Rotation)
70
72 UPROPERTY(EditAnywhere, Category=Scale)
74
76
77 // FAnimNode_Base interface
78 ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
79 // End of FAnimNode_Base interface
80
81 // FAnimNode_SkeletalControlBase interface
83 ANIMGRAPHRUNTIME_API virtual bool IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones) override;
84 // End of FAnimNode_SkeletalControlBase interface
85
87 // FAnimNode_SkeletalControlBase interface
88 ANIMGRAPHRUNTIME_API virtual void InitializeBoneReferences(const FBoneContainer& RequiredBones) override;
89 // End of FAnimNode_SkeletalControlBase interface
90};
EBoneModificationMode
Definition AnimNode_ModifyBone.h:16
@ UMETA
Definition AnimNode_ModifyBone.h:18
EBoneControlSpace
Definition AnimTypes.h:60
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition Array.h:670
Definition EnumAsByte.h:22
Definition Skeleton.h:295
Definition AnimNode_ModifyBone.h:32
Definition AnimNode_SkeletalControlBase.h:22
Definition BoneContainer.h:192
Definition BoneReference.h:14
Definition BonePose.h:16
Definition AnimNodeBase.h:600
Definition AnimNodeBase.h:642