![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <AnimNode_ModifyBone.h>
Inheritance diagram for FAnimNode_ModifyBone:Simple controller that replaces or adds to the translation/rotation of a single bone.
| FAnimNode_ModifyBone::FAnimNode_ModifyBone | ( | ) |
|
overridevirtual |
Reimplemented from FAnimNode_SkeletalControlBase.
|
overridevirtual |
Called to gather on-screen debug data. This is called on the game thread.
| DebugData | Debug data structure used to output any relevant data |
Reimplemented from FAnimNode_Base.
|
overridevirtual |
Reimplemented from FAnimNode_SkeletalControlBase.
| FBoneReference FAnimNode_ModifyBone::BoneToModify |
Name of bone to control. This is the main bone chain to modify from.
| FRotator FAnimNode_ModifyBone::Rotation |
New rotation of bone to apply.
| TEnumAsByte<EBoneModificationMode> FAnimNode_ModifyBone::RotationMode |
Whether and how to modify the translation of this bone.
| TEnumAsByte<enum EBoneControlSpace> FAnimNode_ModifyBone::RotationSpace |
Reference frame to apply Rotation in.
| FVector FAnimNode_ModifyBone::Scale |
New Scale of bone to apply. This is only worldspace.
| TEnumAsByte<EBoneModificationMode> FAnimNode_ModifyBone::ScaleMode |
Whether and how to modify the translation of this bone.
| TEnumAsByte<enum EBoneControlSpace> FAnimNode_ModifyBone::ScaleSpace |
Reference frame to apply Scale in.
| FVector FAnimNode_ModifyBone::Translation |
New translation of bone to apply.
| TEnumAsByte<EBoneModificationMode> FAnimNode_ModifyBone::TranslationMode |
Whether and how to modify the translation of this bone.
| TEnumAsByte<enum EBoneControlSpace> FAnimNode_ModifyBone::TranslationSpace |
Reference frame to apply Translation in.