UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_ObserveBone.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "BoneContainer.h"
8#include "BonePose.h"
10#include "AnimNode_ObserveBone.generated.h"
11
12class USkeletalMeshComponent;
13
17USTRUCT()
19{
21
22
23 UPROPERTY(EditAnywhere, Category=SkeletalControl)
24 FBoneReference BoneToObserve;
25
27 UPROPERTY(EditAnywhere, Category=SkeletalControl)
29
31 UPROPERTY(EditAnywhere, Category=SkeletalControl)
32 bool bRelativeToRefPose;
33
35 UPROPERTY()
37
39 UPROPERTY()
41
43 UPROPERTY()
45
46public:
48
49 // FAnimNode_Base interface
50 ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
51 // End of FAnimNode_Base interface
52
53 // FAnimNode_SkeletalControlBase interface
55 ANIMGRAPHRUNTIME_API virtual bool IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones) override;
56 // End of FAnimNode_SkeletalControlBase interface
57
59 // FAnimNode_SkeletalControlBase interface
60 ANIMGRAPHRUNTIME_API virtual void InitializeBoneReferences(const FBoneContainer& RequiredBones) override;
61 // End of FAnimNode_SkeletalControlBase interface
62};
EBoneControlSpace
Definition AnimTypes.h:60
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition Array.h:670
Definition EnumAsByte.h:22
Definition Skeleton.h:295
Definition AnimNode_ObserveBone.h:19
Definition AnimNode_SkeletalControlBase.h:22
Definition BoneContainer.h:192
Definition BoneReference.h:14
Definition BonePose.h:16
Definition AnimNodeBase.h:600
Definition AnimNodeBase.h:642