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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimNode_ObserveBone.h>
Inheritance diagram for FAnimNode_ObserveBone:Debugging node that displays the current value of a bone in a specific space.
| FAnimNode_ObserveBone::FAnimNode_ObserveBone | ( | ) |
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overridevirtual |
Reimplemented from FAnimNode_SkeletalControlBase.
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overridevirtual |
Called to gather on-screen debug data. This is called on the game thread.
| DebugData | Debug data structure used to output any relevant data |
Reimplemented from FAnimNode_Base.
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overridevirtual |
Reimplemented from FAnimNode_SkeletalControlBase.
| FBoneReference FAnimNode_ObserveBone::BoneToObserve |
Name of bone to observe.
| bool FAnimNode_ObserveBone::bRelativeToRefPose |
Show the difference from the reference pose?
| TEnumAsByte<EBoneControlSpace> FAnimNode_ObserveBone::DisplaySpace |
Reference frame to display the bone transform in.
| FRotator FAnimNode_ObserveBone::Rotation |
Rotation of the bone being observed.
| FVector FAnimNode_ObserveBone::Scale |
Scale of the bone being observed.
| FVector FAnimNode_ObserveBone::Translation |
Translation of the bone being observed.