UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_RotationMultiplier.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "BoneContainer.h"
8#include "BonePose.h"
10#include "AnimNode_RotationMultiplier.generated.h"
11
12class USkeletalMeshComponent;
13
18USTRUCT(BlueprintInternalUseOnly)
20{
22
23
24 UPROPERTY(EditAnywhere, Category=Multiplier)
25 FBoneReference TargetBone;
26
28 UPROPERTY(EditAnywhere, Category=Multiplier)
29 FBoneReference SourceBone;
30
31 // To make these to be easily pin-hookable, I'm not making it struct, but each variable
32 // 0.f is invalid, and default
33 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Multiplier, meta=(PinShownByDefault))
35
36 UPROPERTY(EditAnywhere, Category=Multiplier)
37 TEnumAsByte<EBoneAxis> RotationAxisToRefer;
38
39 UPROPERTY(EditAnywhere, Category = Multiplier)
40 bool bIsAdditive;
41
43
44 // FAnimNode_Base interface
45 ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
46 // End of FAnimNode_Base interface
47
48 // FAnimNode_SkeletalControlBase interface
50 ANIMGRAPHRUNTIME_API virtual bool IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones) override;
51 // End of FAnimNode_SkeletalControlBase interface
52
54 // Extract Delta Quat of rotation around Axis of animation and reference pose for the SourceBoneIndex
55 FQuat ExtractAngle(const FTransform& RefPoseTransform, const FTransform& LocalBoneTransform, const EBoneAxis Axis);
56 // Multiply scalar value Multiplier to the delta Quat of SourceBone Index's rotation
57 FQuat MultiplyQuatBasedOnSourceIndex(const FTransform& RefPoseTransform, const FTransform& LocalBoneTransform, const EBoneAxis Axis, float InMultiplier, const FQuat& ReferenceQuat);
58
59 // FAnimNode_SkeletalControlBase interface
60 ANIMGRAPHRUNTIME_API virtual void InitializeBoneReferences(const FBoneContainer& RequiredBones) override;
61 // End of FAnimNode_SkeletalControlBase interface
62};
EBoneAxis
Definition AnimTypes.h:50
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
@ Multiplier
Definition Array.h:670
Definition EnumAsByte.h:22
Definition Skeleton.h:295
Definition AnimNode_RotationMultiplier.h:20
Definition AnimNode_SkeletalControlBase.h:22
Definition BoneContainer.h:192
Definition BoneReference.h:14
Definition BonePose.h:16
Definition AnimNodeBase.h:600
Definition AnimNodeBase.h:642