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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimNode_RotationMultiplier.h>
Inheritance diagram for FAnimNode_RotationMultiplier:Simple controller that multiplies scalar value to the translation/rotation/scale of a single bone.
| FAnimNode_RotationMultiplier::FAnimNode_RotationMultiplier | ( | ) |
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overridevirtual |
Reimplemented from FAnimNode_SkeletalControlBase.
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overridevirtual |
Called to gather on-screen debug data. This is called on the game thread.
| DebugData | Debug data structure used to output any relevant data |
Reimplemented from FAnimNode_Base.
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overridevirtual |
Reimplemented from FAnimNode_SkeletalControlBase.
| bool FAnimNode_RotationMultiplier::bIsAdditive |
| float FAnimNode_RotationMultiplier::Multiplier |
| TEnumAsByte<EBoneAxis> FAnimNode_RotationMultiplier::RotationAxisToRefer |
| FBoneReference FAnimNode_RotationMultiplier::SourceBone |
Source to get transform from
| FBoneReference FAnimNode_RotationMultiplier::TargetBone |
Name of bone to control. This is the main bone chain to modify from.