UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_ScaleChainLength.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "BoneIndices.h"
8#include "BoneContainer.h"
9#include "BonePose.h"
11#include "AnimNode_ScaleChainLength.generated.h"
12
13class USkeletalMeshComponent;
14
15UENUM(BlueprintType)
17{
22 /* Use animated chain length (length in local space of every bone from 'ChainStartBone' to 'ChainEndBone' */
24};
25
29USTRUCT(BlueprintInternalUseOnly)
31{
33
34 UPROPERTY(EditAnywhere, Category = Links)
35 FPoseLink InputPose;
36
38 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = ScaleChainLength, meta = (PinHiddenByDefault))
39 float DefaultChainLength;
40
41 UPROPERTY(EditAnywhere, Category = ScaleChainLength)
42 FBoneReference ChainStartBone;
43
44 UPROPERTY(EditAnywhere, Category = ScaleChainLength)
45 FBoneReference ChainEndBone;
46
47 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = ScaleChainLength, meta = (PinShownByDefault))
48 FVector TargetLocation;
49
50 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Settings, meta = (PinShownByDefault))
51 float Alpha;
52
53 float ActualAlpha;
54
55 UPROPERTY(EditAnywhere, Category = Settings)
56 FInputScaleBias AlphaScaleBias;
57
58 UPROPERTY(EditAnywhere, Category = ScaleChainLength)
59 EScaleChainInitialLength ChainInitialLength;
60
61 bool bBoneIndicesCached;
62
63 TArray<FCompactPoseBoneIndex> ChainBoneIndices;
64
65public:
67
68 // FAnimNode_Base interface
73 ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
74 // End of FAnimNode_Base interface
75
77 ANIMGRAPHRUNTIME_API double GetInitialChainLength(FCompactPose& InLSPose, FCSPose<FCompactPose>& InCSPose) const;
78};
EScaleChainInitialLength
Definition AnimNode_ScaleChainLength.h:17
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition Array.h:670
Definition AnimNodeBase.h:853
Definition AnimNode_ScaleChainLength.h:31
Definition AnimNodeBase.h:337
Definition AnimNodeBase.h:324
Definition AnimNodeBase.h:354
Definition BoneReference.h:14
Definition BonePose.h:408
Definition BoneIndices.h:63
Definition BonePose.h:347
Definition InputScaleBias.h:15
Definition AnimNodeBase.h:642
Definition AnimNodeBase.h:479