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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimNode_ScaleChainLength.h>
Inheritance diagram for FAnimNode_ScaleChainLength:Protected Member Functions | |
| ANIMGRAPHRUNTIME_API double | GetInitialChainLength (FCompactPose &InLSPose, FCSPose< FCompactPose > &InCSPose) const |
Protected Member Functions inherited from FAnimNode_Base | |
| template<typename DataType > | |
| const DataType & | GetData (UE::Anim::FNodeDataId InId, const UObject *InObject=nullptr) const |
| template<typename DataType > | |
| DataType * | GetInstanceDataPtr (UE::Anim::FNodeDataId InId, UObject *InObject=nullptr) |
| ENGINE_API bool | IsLODEnabled (FAnimInstanceProxy *AnimInstanceProxy) |
| virtual int32 | GetLODThreshold () const |
| virtual ENGINE_API void | OnInitializeAnimInstance (const FAnimInstanceProxy *InProxy, const UAnimInstance *InAnimInstance) |
Scale the length of a chain of bones.
| FAnimNode_ScaleChainLength::FAnimNode_ScaleChainLength | ( | ) |
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overridevirtual |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.
| Context | Context structure providing access to relevant data |
Reimplemented from FAnimNode_Base.
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overridevirtual |
Called to evaluate local-space bones transforms according to the weights set up in Update(). You should implement either Evaluate or EvaluateComponentSpace, but not both of these. This can be called on any thread.
| Output | Output structure to write pose or curve data to. Also provides access to relevant data as a context. |
Reimplemented from FAnimNode_Base.
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overridevirtual |
Called to gather on-screen debug data. This is called on the game thread.
| DebugData | Debug data structure used to output any relevant data |
Reimplemented from FAnimNode_Base.
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protected |
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overridevirtual |
Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread.
| Context | Context structure providing access to relevant data |
Reimplemented from FAnimNode_Base.
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overridevirtual |
Called to update the state of the graph relative to this node. Generally this should configure any weights (etc.) that could affect the poses that will need to be evaluated. This function is what usually executes EvaluateGraphExposedInputs. This can be called on any thread.
| Context | Context structure providing access to relevant data |
Reimplemented from FAnimNode_Base.
| float FAnimNode_ScaleChainLength::ActualAlpha |
| float FAnimNode_ScaleChainLength::Alpha |
| FInputScaleBias FAnimNode_ScaleChainLength::AlphaScaleBias |
| bool FAnimNode_ScaleChainLength::bBoneIndicesCached |
| TArray<FCompactPoseBoneIndex> FAnimNode_ScaleChainLength::ChainBoneIndices |
| FBoneReference FAnimNode_ScaleChainLength::ChainEndBone |
| EScaleChainInitialLength FAnimNode_ScaleChainLength::ChainInitialLength |
| FBoneReference FAnimNode_ScaleChainLength::ChainStartBone |
| float FAnimNode_ScaleChainLength::DefaultChainLength |
Default chain length, as animated.
| FPoseLink FAnimNode_ScaleChainLength::InputPose |
| FVector FAnimNode_ScaleChainLength::TargetLocation |