UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimationSequenceCompiler.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#if WITH_EDITOR
5
7#include "Containers/Set.h"
10
12class UAnimSequence;
13class USkeleton;
15enum class EQueuedWorkPriority : uint8;
16
17namespace UE::Anim
18{
19 class FAnimSequenceCompilingManager : public IAssetCompilingManager
20 {
21 public:
22 static FAnimSequenceCompilingManager& Get();
23
24 FAnimSequenceCompilingManager();
25
26 static FName GetStaticAssetTypeName();
27
28 virtual void FinishAllCompilation() override;
29 virtual void Shutdown() override;
30 virtual FName GetAssetTypeName() const override;
31 virtual FTextFormat GetAssetNameFormat() const override;
32 virtual TArrayView<FName> GetDependentTypeNames() const override;
33 virtual int32 GetNumRemainingAssets() const override;
34
35 FQueuedThreadPool* GetThreadPool() const;
37
41
42 protected:
43 virtual void ProcessAsyncTasks(bool bLimitExecutionTime = false) override;
44 void ProcessAnimSequences(bool bLimitExecutionTime, int32 MinBatchSize = 1);
45
48
50
51 void OnPostReachabilityAnalysis();
52 private:
53 friend class FAssetCompilingManager;
54
57 FDelegateHandle PostReachabilityAnalysisHandle;
58 };
59}
60
61#endif // WITH_EDITOR
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EQueuedWorkPriority
Definition QueuedThreadPool.h:14
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition AssetCompilingManager.h:44
Definition AsyncCompilationHelpers.h:14
Definition IDelegateInstance.h:14
Definition NameTypes.h:617
Definition QueuedThreadPool.h:105
Definition Text.h:278
Definition ArrayView.h:139
Definition UniquePtr.h:107
Definition AnimSequence.h:203
Definition Skeleton.h:295
void FinishCompilation(TFunctionRef< ICompilable &(int32 Index)> Getter, int32 Num, TFunctionRef< void(ICompilable *)> PostCompileSingle)
Definition AsyncCompilationHelpers.cpp:90
FORCEINLINE T * Get(const FObjectPtr &ObjectPtr)
Definition ObjectPtr.h:426
Definition AnimationAsset.h:42
Definition IAssetCompilingManager.h:25