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| | DEFINE_LOG_CATEGORY_STATIC (LogCharacter, Log, All) |
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| | DECLARE_CYCLE_STAT (TEXT("Char OnNetUpdateSimulatedPosition"), STAT_CharacterOnNetUpdateSimulatedPosition, STATGROUP_Character) |
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| ENGINE_API bool | MovementBaseUtility::IsDynamicBase (const UPrimitiveComponent *MovementBase) |
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| ENGINE_API bool | MovementBaseUtility::IsSimulatedBase (const UPrimitiveComponent *MovementBase) |
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| ENGINE_API void | MovementBaseUtility::AddTickDependency (FTickFunction &BasedObjectTick, UPrimitiveComponent *NewBase) |
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| ENGINE_API void | MovementBaseUtility::RemoveTickDependency (FTickFunction &BasedObjectTick, UPrimitiveComponent *OldBase) |
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| ENGINE_API FVector | MovementBaseUtility::GetMovementBaseVelocity (const UPrimitiveComponent *MovementBase, const FName BoneName) |
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| ENGINE_API FVector | MovementBaseUtility::GetMovementBaseTangentialVelocity (const UPrimitiveComponent *MovementBase, const FName BoneName, const FVector &WorldLocation) |
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| ENGINE_API bool | MovementBaseUtility::GetMovementBaseTransform (const UPrimitiveComponent *MovementBase, const FName BoneName, FVector &OutLocation, FQuat &OutQuat) |
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| ENGINE_API bool | MovementBaseUtility::TransformLocationToWorld (const UPrimitiveComponent *MovementBase, const FName BoneName, const FVector &LocalLocation, FVector &OutLocationWorldSpace) |
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| ENGINE_API bool | MovementBaseUtility::TransformLocationToLocal (const UPrimitiveComponent *MovementBase, const FName BoneName, const FVector &WorldSpaceLocation, FVector &OutLocalLocation) |
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| ENGINE_API bool | MovementBaseUtility::TransformDirectionToWorld (const UPrimitiveComponent *MovementBase, const FName BoneName, const FVector &LocalDirection, FVector &OutDirectionWorldSpace) |
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| ENGINE_API bool | MovementBaseUtility::TransformDirectionToLocal (const UPrimitiveComponent *MovementBase, const FName BoneName, const FVector &WorldSpaceDirection, FVector &OutLocalDirection) |
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