UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ClothCollisionData.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "Containers/Array.h"
8#include "ClothCollisionData.generated.h"
9
10#define UE_API CLOTHINGSYSTEMRUNTIMEINTERFACE_API
11
12USTRUCT()
14{
16
17 UE_API void Reset();
18
20
21 UE_API void AppendTransformed(const FClothCollisionData& InOther, const TArray<FTransform>& BoneTransforms);
22
27 UE_API void AppendUnique(const FClothCollisionData& InOther);
28
29 bool IsEmpty() const
30 {
31 return Spheres.IsEmpty() && SphereConnections.IsEmpty() && Convexes.IsEmpty() && Boxes.IsEmpty();
32 }
33
34 // Sphere data
35 UPROPERTY(EditAnywhere, Category = Collision)
37
38 // Capsule data
39 UPROPERTY(EditAnywhere, Category = Collision)
41
42 // Convex Data
43 UPROPERTY(EditAnywhere, Category = Collision)
45
46 // Box data
47 UPROPERTY(EditAnywhere, Category = Collision)
49};
50
51#undef UE_API
#define UE_API
Definition ClothCollisionData.h:10
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition Array.h:670
Definition ClothCollisionData.h:14
bool IsEmpty() const
Definition ClothCollisionData.h:29
Definition ClothCollisionPrim.h:151
Definition ClothCollisionPrim.h:99
Definition ClothCollisionPrim.h:46
Definition ClothCollisionPrim.h:14