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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "EngineUtils.h"#include "AssetRegistry/AssetData.h"#include "AssetRegistry/AssetRegistryModule.h"#include "GameFramework/Pawn.h"#include "Elements/Framework/TypedElementHandle.h"#include "Misc/ConfigCacheIni.h"#include "Modules/ModuleManager.h"#include "UObject/UObjectIterator.h"#include "Misc/PackageName.h"#include "Misc/EngineVersion.h"#include "GameFramework/PlayerController.h"#include "GenericPlatform/ICursor.h"#include "Elements/Framework/EngineElementsLibrary.h"#include "Components/PrimitiveComponent.h"#include "Engine/Engine.h"#include "Engine/LevelStreaming.h"#include "Engine/Console.h"#include "Engine/Texture.h"#include "Logging/MessageLog.h"#include "Misc/UObjectToken.h"#include "Misc/MapErrors.h"#include "Misc/PathViews.h"#include "WorldPartition/WorldPartitionRuntimeCellInterface.h"#include "ProfilingDebugging/DiagnosticTable.h"#include "Interfaces/ITargetPlatform.h"Macros | |
| #define | LOCTEXT_NAMESPACE "EngineUtils" |
| #define LOCTEXT_NAMESPACE "EngineUtils" |
| DEFINE_LOG_CATEGORY_STATIC | ( | LogEngineUtils | , |
| Log | , | ||
| All | |||
| ) |
| TArray< FSubLevelStatus > GetSubLevelsStatus | ( | UWorld * | InWorld, |
| bool | SortByActorCount = false |
||
| ) |
Gathers SubLevels status from a provided world
| InWorld | World to gather sublevels stats from |
| IMPLEMENT_HIT_PROXY | ( | HBSPBrushVert | , |
| HHitProxy | |||
| ) |
| IMPLEMENT_HIT_PROXY | ( | HStaticMeshVert | , |
| HHitProxy | |||
| ) |