UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EngineUtils.cpp File Reference

Macros

#define LOCTEXT_NAMESPACE   "EngineUtils"
 

Functions

 DEFINE_LOG_CATEGORY_STATIC (LogEngineUtils, Log, All)
 
 IMPLEMENT_HIT_PROXY (HBSPBrushVert, HHitProxy)
 
 IMPLEMENT_HIT_PROXY (HStaticMeshVert, HHitProxy)
 
TArray< FSubLevelStatusGetSubLevelsStatus (UWorld *World, bool SortByActorCount)
 

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "EngineUtils"

Function Documentation

◆ DEFINE_LOG_CATEGORY_STATIC()

DEFINE_LOG_CATEGORY_STATIC ( LogEngineUtils  ,
Log  ,
All   
)

◆ GetSubLevelsStatus()

TArray< FSubLevelStatus > GetSubLevelsStatus ( UWorld InWorld,
bool  SortByActorCount = false 
)

Gathers SubLevels status from a provided world

Parameters
InWorldWorld to gather sublevels stats from
Returns
sublevels status (streaming state, LOD index, where player is)

◆ IMPLEMENT_HIT_PROXY() [1/2]

IMPLEMENT_HIT_PROXY ( HBSPBrushVert  ,
HHitProxy   
)

◆ IMPLEMENT_HIT_PROXY() [2/2]

IMPLEMENT_HIT_PROXY ( HStaticMeshVert  ,
HHitProxy   
)