UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FXRenderingUtils.h File Reference

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Namespaces

namespace  UE
 
namespace  UE::FXRenderingUtils
 
namespace  UE::FXRenderingUtils::DistanceFields
 

Functions

RENDERER_API TConstStridedView< FSceneViewUE::FXRenderingUtils::ConvertViewArray (TConstArrayView< FViewInfo > Views)
 
RENDERER_API FIntRect UE::FXRenderingUtils::GetRawViewRectUnsafe (const FSceneView &View)
 
RENDERER_API bool UE::FXRenderingUtils::CanMaterialRenderBeforeFXPostOpaque (const FSceneViewFamily &ViewFamily, const FPrimitiveSceneProxy &SceneProxy, const FMaterial &Material)
 
RENDERER_API const FGlobalDistanceFieldParameterDataUE::FXRenderingUtils::GetGlobalDistanceFieldParameterData (TConstStridedView< FSceneView > Views)
 
RENDERER_API FRDGTextureRef UE::FXRenderingUtils::GetSceneVelocityTexture (const FSceneView &View)
 
RENDERER_API TRDGUniformBufferRef< FSceneTextureUniformParametersUE::FXRenderingUtils::GetOrCreateSceneTextureUniformBuffer (FRDGBuilder &GraphBuilder, TConstStridedView< FSceneView > Views, ERHIFeatureLevel::Type FeatureLevel, ESceneTextureSetupMode SetupMode=ESceneTextureSetupMode::All)
 
RENDERER_API TRDGUniformBufferRef< FMobileSceneTextureUniformParametersUE::FXRenderingUtils::GetOrCreateMobileSceneTextureUniformBuffer (FRDGBuilder &GraphBuilder, TConstStridedView< FSceneView > Views, EMobileSceneTextureSetupMode SetupMode=EMobileSceneTextureSetupMode::All)
 
RENDERER_API const FShaderParametersMetadataUE::FXRenderingUtils::DistanceFields::GetObjectBufferParametersMetadata ()
 
RENDERER_API const FShaderParametersMetadataUE::FXRenderingUtils::DistanceFields::GetAtlasParametersMetadata ()
 
RENDERER_API bool UE::FXRenderingUtils::DistanceFields::HasDataToBind (const FSceneView &View)
 
RENDERER_API void UE::FXRenderingUtils::DistanceFields::SetupObjectBufferParameters (FRDGBuilder &GraphBuilder, uint8 *DestinationData, const FSceneView *View)
 
RENDERER_API void UE::FXRenderingUtils::DistanceFields::SetupAtlasParameters (FRDGBuilder &GraphBuilder, uint8 *DestinationData, const FSceneView *View)
 
RENDERER_API FSceneUniformBufferUE::FXRenderingUtils::CreateSceneUniformBuffer (FRDGBuilder &GraphBuilder, const FSceneInterface *Scene)
 
RENDERER_API TRDGUniformBufferRef< FSceneUniformParameters > UE::FXRenderingUtils::GetSceneUniformBuffer (FRDGBuilder &GraphBuilder, FSceneUniformBuffer &SceneUniformBuffer)