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| RENDERER_API TConstStridedView< FSceneView > | UE::FXRenderingUtils::ConvertViewArray (TConstArrayView< FViewInfo > Views) |
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| RENDERER_API FIntRect | UE::FXRenderingUtils::GetRawViewRectUnsafe (const FSceneView &View) |
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| RENDERER_API bool | UE::FXRenderingUtils::CanMaterialRenderBeforeFXPostOpaque (const FSceneViewFamily &ViewFamily, const FPrimitiveSceneProxy &SceneProxy, const FMaterial &Material) |
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| RENDERER_API const FGlobalDistanceFieldParameterData * | UE::FXRenderingUtils::GetGlobalDistanceFieldParameterData (TConstStridedView< FSceneView > Views) |
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| RENDERER_API FRDGTextureRef | UE::FXRenderingUtils::GetSceneVelocityTexture (const FSceneView &View) |
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| RENDERER_API TRDGUniformBufferRef< FSceneTextureUniformParameters > | UE::FXRenderingUtils::GetOrCreateSceneTextureUniformBuffer (FRDGBuilder &GraphBuilder, TConstStridedView< FSceneView > Views, ERHIFeatureLevel::Type FeatureLevel, ESceneTextureSetupMode SetupMode=ESceneTextureSetupMode::All) |
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| RENDERER_API TRDGUniformBufferRef< FMobileSceneTextureUniformParameters > | UE::FXRenderingUtils::GetOrCreateMobileSceneTextureUniformBuffer (FRDGBuilder &GraphBuilder, TConstStridedView< FSceneView > Views, EMobileSceneTextureSetupMode SetupMode=EMobileSceneTextureSetupMode::All) |
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| RENDERER_API const FShaderParametersMetadata * | UE::FXRenderingUtils::DistanceFields::GetObjectBufferParametersMetadata () |
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| RENDERER_API const FShaderParametersMetadata * | UE::FXRenderingUtils::DistanceFields::GetAtlasParametersMetadata () |
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| RENDERER_API bool | UE::FXRenderingUtils::DistanceFields::HasDataToBind (const FSceneView &View) |
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| RENDERER_API void | UE::FXRenderingUtils::DistanceFields::SetupObjectBufferParameters (FRDGBuilder &GraphBuilder, uint8 *DestinationData, const FSceneView *View) |
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| RENDERER_API void | UE::FXRenderingUtils::DistanceFields::SetupAtlasParameters (FRDGBuilder &GraphBuilder, uint8 *DestinationData, const FSceneView *View) |
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| RENDERER_API FSceneUniformBuffer & | UE::FXRenderingUtils::CreateSceneUniformBuffer (FRDGBuilder &GraphBuilder, const FSceneInterface *Scene) |
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| RENDERER_API TRDGUniformBufferRef< FSceneUniformParameters > | UE::FXRenderingUtils::GetSceneUniformBuffer (FRDGBuilder &GraphBuilder, FSceneUniformBuffer &SceneUniformBuffer) |
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