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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Namespaces | |
| namespace | DistanceFields |
| bool UE::FXRenderingUtils::CanMaterialRenderBeforeFXPostOpaque | ( | const FSceneViewFamily & | ViewFamily, |
| const FPrimitiveSceneProxy & | SceneProxy, | ||
| const FMaterial & | Material | ||
| ) |
| TConstStridedView< FSceneView > UE::FXRenderingUtils::ConvertViewArray | ( | TConstArrayView< FViewInfo > | Views | ) |
| FSceneUniformBuffer & UE::FXRenderingUtils::CreateSceneUniformBuffer | ( | FRDGBuilder & | GraphBuilder, |
| const FSceneInterface * | Scene | ||
| ) |
Creates a minimal Scene Uniform buffer for the given Scene, allocated using the FRDGBuilder (making it safe to keep reference).
| const FGlobalDistanceFieldParameterData * UE::FXRenderingUtils::GetGlobalDistanceFieldParameterData | ( | TConstStridedView< FSceneView > | Views | ) |
| TRDGUniformBufferRef< FMobileSceneTextureUniformParameters > UE::FXRenderingUtils::GetOrCreateMobileSceneTextureUniformBuffer | ( | FRDGBuilder & | GraphBuilder, |
| TConstStridedView< FSceneView > | Views, | ||
| EMobileSceneTextureSetupMode | SetupMode = EMobileSceneTextureSetupMode::All |
||
| ) |
| TRDGUniformBufferRef< FSceneTextureUniformParameters > UE::FXRenderingUtils::GetOrCreateSceneTextureUniformBuffer | ( | FRDGBuilder & | GraphBuilder, |
| TConstStridedView< FSceneView > | Views, | ||
| ERHIFeatureLevel::Type | FeatureLevel, | ||
| ESceneTextureSetupMode | SetupMode = ESceneTextureSetupMode::All |
||
| ) |
| FIntRect UE::FXRenderingUtils::GetRawViewRectUnsafe | ( | const FSceneView & | View | ) |
| TRDGUniformBufferRef< FSceneUniformParameters > UE::FXRenderingUtils::GetSceneUniformBuffer | ( | FRDGBuilder & | GraphBuilder, |
| FSceneUniformBuffer & | SceneUniformBuffer | ||
| ) |
Get the RDG uniform buffer from the FSceneUniformBuffer (not exposed in public API).
| FRDGTextureRef UE::FXRenderingUtils::GetSceneVelocityTexture | ( | const FSceneView & | View | ) |