UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HairStrandsEnvironment.h File Reference
#include "CoreMinimal.h"
#include "RendererInterface.h"
#include "RenderGraphResources.h"

Go to the source code of this file.

Functions

void RenderHairStrandsAmbientOcclusion (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FRDGTextureRef &InAOTexture)
 
void RenderHairStrandsLumenLighting (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View)
 
void RenderHairStrandsEnvironmentLighting (FRDGBuilder &GraphBuilder, const FScene *Scene, const FViewInfo &View)
 
void RenderHairStrandsSceneColorScattering (FRDGBuilder &GraphBuilder, FRDGTextureRef SceneColorTexture, const FScene *Scene, TArrayView< const FViewInfo > Views)
 

Function Documentation

◆ RenderHairStrandsAmbientOcclusion()

void RenderHairStrandsAmbientOcclusion ( FRDGBuilder GraphBuilder,
const FViewInfo View,
const FRDGTextureRef InAOTexture 
)

◆ RenderHairStrandsEnvironmentLighting()

void RenderHairStrandsEnvironmentLighting ( FRDGBuilder GraphBuilder,
const FScene Scene,
const FViewInfo View 
)

◆ RenderHairStrandsLumenLighting()

void RenderHairStrandsLumenLighting ( FRDGBuilder GraphBuilder,
const FScene Scene,
const FViewInfo View 
)

◆ RenderHairStrandsSceneColorScattering()

void RenderHairStrandsSceneColorScattering ( FRDGBuilder GraphBuilder,
FRDGTextureRef  SceneColorTexture,
const FScene Scene,
TArrayView< const FViewInfo Views 
)