UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HairStrandsForwardRaster.h File Reference
#include "CoreMinimal.h"
#include "RendererInterface.h"
#include "RenderGraphResources.h"
#include "HairStrandsData.h"

Go to the source code of this file.

Classes

struct  FRasterForwardCullingOutput
 

Functions

FRasterForwardCullingOutput AddHairStrandsForwardCullingPass (FRDGBuilder &GraphBuilder, const FViewInfo &ViewInfo, const FHairStrandsMacroGroupDatas &MacroGroupDatas, const FIntPoint &InResolution, const FRDGTextureRef SceneDepthTexture, bool bSupportCulling, bool bForceRegister)
 
void AddHairStrandsForwardRasterPass (FRDGBuilder &GraphBuilder, const FViewInfo &ViewInfo, const FIntPoint &InResolution, const FHairStrandsVisibilityData &InData, const FRDGTextureRef SceneDepthTexture, const FRDGTextureRef SceneColorTexture, const FRDGTextureRef SceneVelocityColorTexture)
 

Function Documentation

◆ AddHairStrandsForwardCullingPass()

FRasterForwardCullingOutput AddHairStrandsForwardCullingPass ( FRDGBuilder GraphBuilder,
const FViewInfo ViewInfo,
const FHairStrandsMacroGroupDatas MacroGroupDatas,
const FIntPoint InResolution,
const FRDGTextureRef  SceneDepthTexture,
bool  bSupportCulling,
bool  bForceRegister 
)

◆ AddHairStrandsForwardRasterPass()

void AddHairStrandsForwardRasterPass ( FRDGBuilder GraphBuilder,
const FViewInfo ViewInfo,
const FIntPoint InResolution,
const FHairStrandsVisibilityData InData,
const FRDGTextureRef  SceneDepthTexture,
const FRDGTextureRef  SceneColorTexture,
const FRDGTextureRef  SceneVelocityColorTexture 
)