![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "InputSettings.h"#include "GameFramework/InputDevicePropertyHandle.h"#include "Subsystems/EngineSubsystem.h"#include "Tickable.h"#include "Templates/SubclassOf.h"#include "InputDeviceSubsystem.generated.h"Go to the source code of this file.
Classes | |
| struct | FActivateDevicePropertyParams |
| struct | FActiveDeviceProperty |
| class | UInputDeviceSubsystem |
| struct | UInputDeviceSubsystem::FLatestInputDeviceData |
Functions | |
| ENGINE_API | DECLARE_LOG_CATEGORY_EXTERN (LogInputDeviceProperties, Log, All) |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams (FHardwareInputDeviceChanged, const FPlatformUserId, UserId, const FInputDeviceId, DeviceId) | |
| DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams | ( | FHardwareInputDeviceChanged | , |
| const FPlatformUserId | , | ||
| UserId | , | ||
| const FInputDeviceId | , | ||
| DeviceId | |||
| ) |
Delegate called when a user changed the hardware they are using for input.
| UserId | The Platform user whose device has changed |
| ENGINE_API DECLARE_LOG_CATEGORY_EXTERN | ( | LogInputDeviceProperties | , |
| Log | , | ||
| All | |||
| ) |