UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
InstancedSkinnedMeshComponent.cpp File Reference

Classes

struct  FSkinnedMeshInstanceData_Deprecated
 
struct  HSkinnedMeshInstance
 

Functions

template<typename ArrayType >
void ReorderArray (ArrayType &InOutDataArray, const TArray< int32 > &OldIndexArray, int32 ElementStride=1)
 
 IMPLEMENT_HIT_PROXY (HSkinnedMeshInstance, HHitProxy)
 

Variables

TAutoConsoleVariable< int32CVarInstancedSkinnedMeshesForceRefPose (TEXT("r.InstancedSkinnedMeshes.ForceRefPose"), 0, TEXT("Whether to force ref pose for instanced skinned meshes"), FConsoleVariableDelegate::CreateLambda([](IConsoleVariable *InVariable) { FGlobalComponentRecreateRenderStateContext Context;}), ECVF_RenderThreadSafe)
 

Function Documentation

◆ IMPLEMENT_HIT_PROXY()

IMPLEMENT_HIT_PROXY ( HSkinnedMeshInstance  ,
HHitProxy   
)

◆ ReorderArray()

template<typename ArrayType >
void ReorderArray ( ArrayType &  InOutDataArray,
const TArray< int32 > &  OldIndexArray,
int32  ElementStride = 1 
)
inline

Variable Documentation

◆ CVarInstancedSkinnedMeshesForceRefPose

TAutoConsoleVariable< int32 > CVarInstancedSkinnedMeshesForceRefPose(TEXT("r.InstancedSkinnedMeshes.ForceRefPose"), 0, TEXT("Whether to force ref pose for instanced skinned meshes"), FConsoleVariableDelegate::CreateLambda([](IConsoleVariable *InVariable) { FGlobalComponentRecreateRenderStateContext Context; }), ECVF_RenderThreadSafe) ( TEXT("r.InstancedSkinnedMeshes.ForceRefPose")  ,
,
TEXT("Whether to force ref pose for instanced skinned meshes" ,
FConsoleVariableDelegate::CreateLambda([](IConsoleVariable *InVariable) { FGlobalComponentRecreateRenderStateContext Context;})  ,
ECVF_RenderThreadSafe   
)