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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Kismet/KismetRenderingLibrary.h"#include "Camera/CameraTypes.h"#include "HAL/FileManager.h"#include "Components/SkinnedMeshComponent.h"#include "Materials/MaterialInterface.h"#include "Engine/World.h"#include "Misc/Paths.h"#include "Misc/PackageName.h"#include "Serialization/BufferArchive.h"#include "RHIContext.h"#include "RHIUtilities.h"#include "RenderingThread.h"#include "RenderCaptureInterface.h"#include "Engine/Engine.h"#include "Engine/Canvas.h"#include "TextureResource.h"#include "Logging/MessageLog.h"#include "Engine/GameViewportClient.h"#include "Engine/TextureRenderTarget2D.h"#include "Engine/TextureRenderTarget2DArray.h"#include "Engine/TextureRenderTargetCube.h"#include "Engine/TextureRenderTargetVolume.h"#include "ImageUtils.h"#include "ClearQuad.h"#include "Engine/Texture2D.h"#include "Engine/Texture2DArray.h"#include "Engine/TextureCube.h"#include "Engine/VolumeTexture.h"#include "UObject/Package.h"#include "EngineModule.h"#include "SceneInterface.h"#include "ShaderPipelineCache.h"Namespaces | |
| namespace | UE |
| namespace | UE::Kismet |
| namespace | UE::Kismet::RenderingLibrary |
Macros | |
| #define | LOCTEXT_NAMESPACE "KismetRenderingLibrary" |
Functions | |
| EPixelFormat | ReadRenderTargetHelper (TArray< FColor > &OutLDRValues, TArray< FLinearColor > &OutHDRValues, UObject *WorldContextObject, UTextureRenderTarget2D *TextureRenderTarget, int32 X, int32 Y, int32 Width, int32 Height, bool bNormalize=true) |
| void | UE::Kismet::RenderingLibrary::ConvertRenderTargetToTextureEditorOnly (UObject *WorldContextObject, UTextureRenderTarget *InRenderTarget, UTexture *InTexture) |
| UTexture * | UE::Kismet::RenderingLibrary::RenderTargetCreateStaticTextureEditorOnly (UTextureRenderTarget *InRenderTarget, FString InName, TextureCompressionSettings InCompressionSettings, TextureMipGenSettings InMipSettings) |
| #define LOCTEXT_NAMESPACE "KismetRenderingLibrary" |
| EPixelFormat ReadRenderTargetHelper | ( | TArray< FColor > & | OutLDRValues, |
| TArray< FLinearColor > & | OutHDRValues, | ||
| UObject * | WorldContextObject, | ||
| UTextureRenderTarget2D * | TextureRenderTarget, | ||
| int32 | X, | ||
| int32 | Y, | ||
| int32 | Width, | ||
| int32 | Height, | ||
| bool | bNormalize = true |
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| ) |