UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
KismetRenderingLibrary.cpp File Reference

Namespaces

namespace  UE
 
namespace  UE::Kismet
 
namespace  UE::Kismet::RenderingLibrary
 

Macros

#define LOCTEXT_NAMESPACE   "KismetRenderingLibrary"
 

Functions

EPixelFormat ReadRenderTargetHelper (TArray< FColor > &OutLDRValues, TArray< FLinearColor > &OutHDRValues, UObject *WorldContextObject, UTextureRenderTarget2D *TextureRenderTarget, int32 X, int32 Y, int32 Width, int32 Height, bool bNormalize=true)
 
void UE::Kismet::RenderingLibrary::ConvertRenderTargetToTextureEditorOnly (UObject *WorldContextObject, UTextureRenderTarget *InRenderTarget, UTexture *InTexture)
 
UTextureUE::Kismet::RenderingLibrary::RenderTargetCreateStaticTextureEditorOnly (UTextureRenderTarget *InRenderTarget, FString InName, TextureCompressionSettings InCompressionSettings, TextureMipGenSettings InMipSettings)
 

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "KismetRenderingLibrary"

Function Documentation

◆ ReadRenderTargetHelper()

EPixelFormat ReadRenderTargetHelper ( TArray< FColor > &  OutLDRValues,
TArray< FLinearColor > &  OutHDRValues,
UObject WorldContextObject,
UTextureRenderTarget2D TextureRenderTarget,
int32  X,
int32  Y,
int32  Width,
int32  Height,
bool  bNormalize = true 
)