41 UFUNCTION(BlueprintCallable, Category=
"Rendering", meta=(Keywords=
"ClearRenderTarget", WorldContext=
"WorldContextObject", UnsafeDuringActorConstruction=
"true"))
47 UFUNCTION(BlueprintCallable, Category=
"Rendering", meta=(WorldContext=
"WorldContextObject"))
53 UFUNCTION(BlueprintCallable, Category =
"Rendering", meta = (WorldContext =
"WorldContextObject"))
59 UFUNCTION(BlueprintCallable, Category =
"Rendering", meta = (WorldContext =
"WorldContextObject"))
66 UFUNCTION(BlueprintCallable, Category=
"Rendering")
73 UFUNCTION(BlueprintCallable, Category=
"Rendering")
81 UFUNCTION(BlueprintCallable, Category=
"Rendering", meta=(Keywords=
"DrawMaterialToRenderTarget", WorldContext=
"WorldContextObject", UnsafeDuringActorConstruction=
"true"))
88 UFUNCTION(BlueprintCallable, Category =
"Editor Scripting | Rendering", meta = (DisplayName =
"Render Target 2D Create Static Texture 2D Editor Only", Keywords =
"Create Static Texture from Render Target", UnsafeDuringActorConstruction =
"true"))
95 UFUNCTION(BlueprintCallable, Category =
"Editor Scripting | Rendering", meta = (DisplayName =
"Render Target 2D Array Create Static Texture 2D Array Editor Only", Keywords =
"Create Static Texture from Render Target", UnsafeDuringActorConstruction =
"true"))
102 UFUNCTION(BlueprintCallable, Category =
"Editor Scripting | Rendering", meta = (DisplayName =
"Render Target Cube Create Static Texture Cube Editor Only", Keywords =
"Create Static Texture from Render Target", UnsafeDuringActorConstruction =
"true"))
109 UFUNCTION(BlueprintCallable, Category =
"Editor Scripting | Rendering", meta = (DisplayName =
"Render Target Volume Create Static Volume Texture Editor Only", Keywords =
"Create Static Texture from Render Target", UnsafeDuringActorConstruction =
"true"))
116 UFUNCTION(BlueprintCallable, Category =
"Editor Scripting | Rendering", meta = (Keywords =
"Convert Render Target", WorldContext =
"WorldContextObject", UnsafeDuringActorConstruction =
"true"))
123 UFUNCTION(BlueprintCallable, Category =
"Editor Scripting | Rendering", meta = (Keywords =
"Convert Render Target", WorldContext =
"WorldContextObject", UnsafeDuringActorConstruction =
"true"))
130 UFUNCTION(BlueprintCallable, Category =
"Editor Scripting | Rendering", meta = (Keywords =
"Convert Render Target", WorldContext =
"WorldContextObject", UnsafeDuringActorConstruction =
"true"))
137 UFUNCTION(BlueprintCallable, Category =
"Editor Scripting | Rendering", meta = (Keywords =
"Convert Render Target", WorldContext =
"WorldContextObject", UnsafeDuringActorConstruction =
"true"))
143 UFUNCTION(BlueprintCallable, Category =
"Rendering", meta = (Keywords =
"ExportRenderTarget", WorldContext =
"WorldContextObject"))
151 UFUNCTION(BlueprintCallable, Category =
"Rendering", meta = (Keywords =
"ReadRenderTarget", WorldContext =
"WorldContextObject"))
159 UFUNCTION(BlueprintCallable, Category =
"Rendering", meta = (Keywords =
"ReadRenderTarget", WorldContext =
"WorldContextObject"))
167 UFUNCTION(BlueprintCallable, Category =
"Rendering", meta = (Keywords =
"ReadRenderTarget", WorldContext =
"WorldContextObject"))
173 UFUNCTION(BlueprintCallable, Category =
"Rendering", meta = (Keywords =
"ReadRenderTarget", WorldContext =
"WorldContextObject"))
179 UFUNCTION(BlueprintCallable, Category =
"Rendering", meta = (Keywords =
"ReadRenderTarget", WorldContext =
"WorldContextObject"))
185 UFUNCTION(BlueprintCallable, Category =
"Rendering", meta = (Keywords =
"ReadRenderTarget", WorldContext =
"WorldContextObject"))
191 UFUNCTION(BlueprintCallable, Category =
"Rendering", meta = (Keywords =
"ReadRenderTarget", WorldContext =
"WorldContextObject"))
197 UFUNCTION(BlueprintCallable, Category =
"Rendering", meta = (Keywords =
"ReadRenderTarget", WorldContext =
"WorldContextObject"))
203 UFUNCTION(BlueprintCallable, Category =
"Rendering", meta = (Keywords =
"ExportTexture2D", WorldContext =
"WorldContextObject"))
209 UFUNCTION(BlueprintCallable, Category =
"Rendering", meta = (WorldContext =
"WorldContextObject"))
215 UFUNCTION(BlueprintCallable, Category =
"Rendering", meta = (WorldContext =
"WorldContextObject"))
223 UFUNCTION(BlueprintCallable, Category=
"Rendering", meta=(Keywords=
"BeginDrawCanvasToRenderTarget", WorldContext=
"WorldContextObject", UnsafeDuringActorConstruction=
"true"))
229 UFUNCTION(BlueprintCallable, Category=
"Rendering", meta=(Keywords=
"EndDrawCanvasToRenderTarget", WorldContext=
"WorldContextObject", UnsafeDuringActorConstruction=
"true"))
233 UFUNCTION(BlueprintPure, Category =
"Rendering", meta=(NativeMakeFunc))
237 UFUNCTION(BlueprintPure, Category =
"Rendering", meta=(NativeBreakFunc))
243 UFUNCTION(BlueprintCallable, Category=
"Rendering", meta=(Keywords=
"SetCastShadowForAllAttachments", UnsafeDuringActorConstruction=
"true"))
244 static ENGINE_API void SetCastInsetShadowForAllAttachments(UPrimitiveComponent* PrimitiveComponent,
bool bCastInsetShadow,
bool bLightAttachmentsAsGroup);
247 UFUNCTION(BlueprintPure, Category=
"Rendering", meta = (DisplayName =
"Calculate Projection Matrix (Minimal View Info)", ScriptMethod =
"CalculateProjectionMatrix"))
253 UFUNCTION(BlueprintCallable, Category =
"Rendering", meta = (Keywords=
"EnablePathTracing"))
259 UFUNCTION(BlueprintCallable, Category =
"Rendering", meta = (Keywords =
"PathTracing"))
260 static ENGINE_API void RefreshPathTracingOutput();
263 UFUNCTION(BlueprintCallable, Category =
"Rendering | Pipeline Cache")
TextureCompressionSettings
Definition TextureDefines.h:392
TextureMipGenSettings
Definition TextureDefines.h:129
ETextureRenderTargetFormat
Definition TextureRenderTarget2D.h:21
@ RTF_RGBA16f
Definition TextureRenderTarget2D.h:35
Definition Texture2DArray.h:16
Definition Texture2D.h:26
Definition TextureCube.h:15
Definition TextureRenderTarget2DArray.h:22
Definition TextureRenderTarget2D.h:104
Definition TextureRenderTargetCube.h:22
Definition TextureRenderTargetVolume.h:22
TEnumAsByte< enum TextureCompressionSettings > CompressionSettings
Definition Texture.h:1470
Definition VolumeTexture.h:17
Definition KismetRenderingLibrary.h:21