28 bool bFarField =
true;
29 bool bSkyVisibility =
false;
34 template<
typename T, u
int32 NumInlineElements = 4>
111 bool bPropagateGlobalLightingChange,
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EDiffuseIndirectMethod
Definition DeferredShadingRenderer.h:291
#define DECLARE_MULTICAST_DELEGATE_ThreeParams(DelegateName, Param1Type, Param2Type, Param3Type)
Definition DelegateCombinations.h:67
void MarkUsedProbesForVisualize(FRDGBuilder &GraphBuilder, const FViewInfo &View, const LumenRadianceCache::FRadianceCacheMarkParameters &RadianceCacheMarkParameters, ERDGPassFlags ComputePassFlags)
Definition LumenRadianceCache.cpp:236
ERDGPassFlags
Definition RenderGraphDefinitions.h:128
#define SHADER_PARAMETER_ARRAY(MemberType, MemberName, ArrayDecl)
Definition ShaderParameterMacros.h:1696
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define SHADER_PARAMETER_RDG_TEXTURE_UAV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1788
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
UE_INTRINSIC_CAST UE_REWRITE constexpr std::remove_reference_t< T > && MoveTemp(T &&Obj) noexcept
Definition UnrealTemplate.h:520
Definition RenderGraphResources.h:1426
Definition RenderGraphBuilder.h:49
Definition LumenViewState.h:250
Definition ScenePrivate.h:2875
Definition SceneRendering.h:1970
Definition SceneRendering.h:1132
Definition LumenRadianceCache.h:86
FUpdateOutputs(FRadianceCacheState &InRadianceCacheState, FRadianceCacheInterpolationParameters &InRadianceCacheParameters)
Definition LumenRadianceCache.h:92
FRadianceCacheInterpolationParameters & RadianceCacheParameters
Definition LumenRadianceCache.h:90
FRadianceCacheState & RadianceCacheState
Definition LumenRadianceCache.h:89
Definition LumenRadianceCache.h:36
TInlineArray(int32 InNum)
Definition LumenRadianceCache.h:41
TInlineArray()
Definition LumenRadianceCache.h:38
SizeType AddZeroed()
Definition Array.h:2755
Definition ContainerAllocationPolicies.h:894
Definition DeferredShadingRenderer.h:40
bool UseHitLighting(const FViewInfo &View, EDiffuseIndirectMethod DiffuseIndirectMethod)
Definition LumenRadianceCacheHardwareRayTracing.cpp:55
void UpdateRadianceCaches(FRDGBuilder &GraphBuilder, const FLumenSceneFrameTemporaries &FrameTemporaries, const TInlineArray< FUpdateInputs > &InputArray, TInlineArray< FUpdateOutputs > &OutputArray, const FScene *Scene, const FViewFamilyInfo &ViewFamily, bool bPropagateGlobalLightingChange, ERDGPassFlags ComputePassFlags)
Definition LumenRadianceCache.cpp:1215
ERDGPassFlags GetLumenSceneLightingComputePassFlags(const FEngineShowFlags &EngineShowFlags)
Definition ShowFlags.h:56
Definition LumenSceneData.h:895
Definition LumenRadianceCache.h:27