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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "RendererPrivate.h"#include "BlueNoise.h"#include "MegaLightsDefinitions.h"Go to the source code of this file.
Classes | |
| class | FMegaLightsViewContext |
Namespaces | |
| namespace | MegaLights |
| namespace | MegaLightsVolume |
| namespace | MegaLightsTranslucencyVolume |
Enumerations | |
| enum class | EMegaLightsInput : uint8 { GBuffer , HairStrands , Count } |
| enum class | MegaLights::ETileType : uint8 { MegaLights::SimpleShading = TILE_MODE_SIMPLE_SHADING , MegaLights::ComplexShading = TILE_MODE_COMPLEX_SHADING , MegaLights::SimpleShading_Rect = TILE_MODE_SIMPLE_SHADING_RECT , MegaLights::ComplexShading_Rect = TILE_MODE_COMPLEX_SHADING_RECT , MegaLights::SimpleShading_Rect_Textured = TILE_MODE_SIMPLE_SHADING_RECT_TEXTURED , MegaLights::ComplexShading_Rect_Textured = TILE_MODE_COMPLEX_SHADING_RECT_TEXTURED , MegaLights::SHADING_MAX_LEGACY = TILE_MODE_EMPTY , MegaLights::Empty = TILE_MODE_EMPTY , MegaLights::MAX_LEGACY = TILE_MODE_MAX_LEGACY , MegaLights::SHADING_MIN_SUBSTRATE = TILE_MODE_SINGLE_SHADING , MegaLights::SingleShading = TILE_MODE_SINGLE_SHADING , MegaLights::ComplexSpecialShading = TILE_MODE_COMPLEX_SPECIAL_SHADING , MegaLights::SingleShading_Rect = TILE_MODE_SINGLE_SHADING_RECT , MegaLights::ComplexSpecialShading_Rect = TILE_MODE_COMPLEX_SPECIAL_SHADING_RECT , MegaLights::SingleShading_Rect_Textured = TILE_MODE_SINGLE_SHADING_RECT_TEXTURED , MegaLights::ComplexSpecialShading_Rect_Textured = TILE_MODE_COMPLEX_SPECIAL_SHADING_RECT_TEXTURED , MegaLights::SHADING_MAX_SUBSTRATE = TILE_MODE_MAX , MegaLights::MAX_SUBSTRATE = TILE_MODE_MAX } |
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