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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "ModelLight.h"#include "Engine/Level.h"#include "Engine/MapBuildDataRegistry.h"#include "StaticLightingBuildContext.h"#include "Components/LightComponent.h"#include "Misc/ScopedSlowTask.h"#include "ComponentReregisterContext.h"#include "RenderUtils.h"#include "UnrealEngine.h"#include "TextureLayout.h"#include "Collision.h"#include "LightMap.h"#include "ShadowMap.h"#include "ComponentRecreateRenderStateContext.h"#include "Components/ModelComponent.h"Classes | |
| struct | FBSPSurfaceDescendingTextureSizeSort |
| struct | FPlaneKey |
| class | FPlaneMap |
Macros | |
| #define | SHADOWMAP_MAX_WIDTH 1024 |
| #define | SHADOWMAP_MAX_HEIGHT 1024 |
| #define | SHADOWMAP_TEXTURE_WIDTH 512 |
| #define | SHADOWMAP_TEXTURE_HEIGHT 512 |
Typedefs | |
| typedef TArray< int32, TInlineAllocator< 16 > > | FPlaneMapItem |
| #define SHADOWMAP_MAX_HEIGHT 1024 |
| #define SHADOWMAP_MAX_WIDTH 1024 |
| #define SHADOWMAP_TEXTURE_HEIGHT 512 |
| #define SHADOWMAP_TEXTURE_WIDTH 512 |