80 return FString(
TEXT(
"BSPMapping"));
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition ModelLight.h:21
TMap< ULightComponent *, FShadowMapData2D * > ShadowMapData
Definition ModelLight.h:30
virtual bool IsValidMapping() const override
Definition ModelLight.h:53
virtual const FGuid & GetLightingGuid() const override
Definition ModelLight.h:73
virtual bool IsInstancedMesh() const override
Definition ModelLight.h:51
virtual FLightRayIntersection IntersectLightRay(const FVector &Start, const FVector &End, bool bFindNearestIntersection) const override
Definition ModelLight.cpp:132
virtual FString GetDescription() const override
Definition ModelLight.h:78
virtual void GetTriangleIndices(int32 TriangleIndex, int32 &OutI0, int32 &OutI1, int32 &OutI2) const override
Definition ModelLight.cpp:125
FIntRect MappedRect
Definition ModelLight.h:36
virtual void GetTriangle(int32 TriangleIndex, FStaticLightingVertex &OutV0, FStaticLightingVertex &OutV1, FStaticLightingVertex &OutV2) const override
Definition ModelLight.cpp:118
const FNodeGroup * NodeGroup
Definition ModelLight.h:25
bool bComplete
Definition ModelLight.h:28
const UModel * GetModel() const
Definition ModelLight.h:83
FQuantizedLightmapData * QuantizedData
Definition ModelLight.h:33
Definition StaticLighting.h:93
Definition ShadowMap.h:100
Definition StaticLighting.h:114
FGuid Guid
Definition StaticLighting.h:157
const UPrimitiveComponent *const Component
Definition StaticLighting.h:148
Definition StaticLighting.h:406
virtual void Apply(struct FQuantizedLightmapData *QuantizedData, const TMap< ULightComponent *, class FShadowMapData2D * > &ShadowMapData, const FStaticLightingBuildContext *LightingContext)=0
Definition UnrealString.h.inl:34
Definition ModelComponent.h:34
bool bInvalidForStaticLighting
Definition Model.h:443
Definition LightMap.h:500
Definition StaticLighting.h:23
Definition WeakObjectPtrTemplates.h:25
FORCEINLINE T * Get(bool bEvenIfPendingKill) const
Definition WeakObjectPtrTemplates.h:132
FORCEINLINE bool IsValid(bool bEvenIfPendingKill, bool bThreadsafeTest=false) const
Definition WeakObjectPtrTemplates.h:232