UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
NaniteVisualize.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "NaniteShared.h"
6#include "NaniteCullRaster.h"
7
9
10namespace Nanite
11{
12
14 FRDGBuilder& GraphBuilder,
15 const FScene* Scene,
16 const FSceneTextures& SceneTextures,
17 const FEngineShowFlags& EngineShowFlags,
21 FVirtualShadowMapArray& VirtualShadowMapArray
22);
23
25 const FScene* Scene,
27 uint32 RenderFlags,
29);
30
31#if WITH_DEBUG_VIEW_MODES
32
33enum class EDebugViewMode : uint8
34{
35 None = 0,
36 Wireframe = 1,
39 PrimitiveColor = 4,
41};
42
44 FRDGBuilder& GraphBuilder,
45 EDebugViewMode DebugViewMode,
46 const FScene& Scene,
47 const FViewInfo& View,
48 const FSceneViewFamily& ViewFamily,
49 const FRasterResults& RasterResults,
53);
54
55#endif
56
57} // namespace Nanite
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void RenderDebugViewMode(FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views, FRDGTextureRef DebugAuxTexture, const FRenderTargetBinding &SceneColorRTBinding, const FDepthStencilBinding &SceneDepthBinding)
Definition DebugViewModeRendering.cpp:762
uint8_t uint8
Definition binka_ue_file_header.h:8
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneView.h:2212
Definition ScenePrivate.h:2875
Definition SceneRendering.h:1132
Definition VirtualShadowMapArray.h:291
Definition ArrayView.h:139
@ LightmapDensity
Definition MeshPassProcessor.h:60
Definition SkinnedMeshComponent.h:50
void DisplayPicking(const FScene *Scene, const FNanitePickingFeedback &PickingFeedback, uint32 RenderFlags, FScreenMessageWriter &Writer)
Definition NaniteVisualize.cpp:462
void AddVisualizationPasses(FRDGBuilder &GraphBuilder, const FScene *Scene, const FSceneTextures &SceneTextures, const FEngineShowFlags &EngineShowFlags, TArrayView< const FViewInfo > Views, TArrayView< Nanite::FRasterResults > Results, FNanitePickingFeedback &PickingFeedback, FVirtualShadowMapArray &VirtualShadowMapArray)
Definition NaniteVisualize.cpp:642
Definition ShowFlags.h:56
Definition SceneTextures.h:110
Definition CanvasTypes.h:854