31#if WITH_DEBUG_VIEW_MODES
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void RenderDebugViewMode(FRDGBuilder &GraphBuilder, TArrayView< FViewInfo > Views, FRDGTextureRef DebugAuxTexture, const FRenderTargetBinding &SceneColorRTBinding, const FDepthStencilBinding &SceneDepthBinding)
Definition DebugViewModeRendering.cpp:762
Definition RenderGraphBuilder.h:49
Definition RenderGraphResources.h:571
Definition SceneView.h:2212
Definition ScenePrivate.h:2875
Definition SceneRendering.h:1132
Definition VirtualShadowMapArray.h:291
Definition ArrayView.h:139
@ LightmapDensity
Definition MeshPassProcessor.h:60
Definition SkinnedMeshComponent.h:50
void DisplayPicking(const FScene *Scene, const FNanitePickingFeedback &PickingFeedback, uint32 RenderFlags, FScreenMessageWriter &Writer)
Definition NaniteVisualize.cpp:462
void AddVisualizationPasses(FRDGBuilder &GraphBuilder, const FScene *Scene, const FSceneTextures &SceneTextures, const FEngineShowFlags &EngineShowFlags, TArrayView< const FViewInfo > Views, TArrayView< Nanite::FRasterResults > Results, FNanitePickingFeedback &PickingFeedback, FVirtualShadowMapArray &VirtualShadowMapArray)
Definition NaniteVisualize.cpp:642
Definition ShowFlags.h:56
Definition SceneTextures.h:110
Definition CanvasTypes.h:854