Go to the source code of this file.
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| FNeuralPostProcessShaderParameters | GetDefaultNeuralPostProcessShaderParameters (FRDGBuilder &GraphBuilder) |
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| void | SetupNeuralPostProcessShaderParametersForWrite (FNeuralPostProcessShaderParameters &NeuralPostProcessShaderParameters, FRDGBuilder &GraphBuilder, const FNeuralPostProcessResource &NeuralPostProcessResource) |
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| void | SetupNeuralPostProcessShaderParametersForRead (FNeuralPostProcessShaderParameters &NeuralPostProcessShaderParameters, FRDGBuilder &GraphBuilder, const FNeuralPostProcessResource &NeuralPostProcessResource) |
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| FNeuralPostProcessResource | AllocateNeuralPostProcessingResourcesIfNeeded (FRDGBuilder &GraphBuilder, const class FScreenPassTextureViewport &OutputViewport, int32 NeuralProfileId, bool bUsedWithNeuralNetworks) |
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| void | ApplyNeuralPostProcess (FRDGBuilder &GraphBuilder, const FViewInfo &View, FIntRect Rect, FNeuralPostProcessResource &NeuralPostProcessResource) |
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| bool | IsNeuralPostProcessEnabled () |
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| bool | ShouldApplyNeuralPostProcessForMaterial (const class FMaterial *Material) |
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| bool | IsNeuralPostProcessShaderParameterUsed (FNeuralPostProcessShaderParameters &NeuralPostProcessShaderParameters) |
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◆ AllocateNeuralPostProcessingResourcesIfNeeded()
◆ ApplyNeuralPostProcess()
◆ GetDefaultNeuralPostProcessShaderParameters()
◆ IsNeuralPostProcessEnabled()
| bool IsNeuralPostProcessEnabled |
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◆ IsNeuralPostProcessShaderParameterUsed()
◆ SetupNeuralPostProcessShaderParametersForRead()
◆ SetupNeuralPostProcessShaderParametersForWrite()
◆ ShouldApplyNeuralPostProcessForMaterial()
| bool ShouldApplyNeuralPostProcessForMaterial |
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const class FMaterial * |
Material | ) |
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