UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PhysicsInterfaceUtilsCore.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
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3#pragma once
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10namespace ChaosInterface { struct FPTLocationHit; }
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17//Find the face index for a given hit. This gives us a chance to modify face index based on things like most opposing normal
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#define UE_INTERNAL
Definition CoreMiscDefines.h:345
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE_INTERNAL PHYSICSCORE_API FChaosFilterData U2CFilterData(const FCollisionFilterData &FilterData)
Definition PhysicsInterfaceUtilsCore.cpp:19
UE_INTERNAL PHYSICSCORE_API FCollisionFilterData C2UFilterData(const FChaosFilterData &FilterData)
Definition PhysicsInterfaceUtilsCore.cpp:9
UE_INTERNAL PHYSICSCORE_API FCollisionFilterData ToUnrealFilterData(const FChaosFilterData &FilterData)
Definition PhysicsInterfaceUtilsCore.cpp:24
PHYSICSCORE_API uint32 FindFaceIndex(const FHitLocation &PHit, const FVector &UnitDirection)
Definition PhysicsInterfaceUtilsCore.cpp:38
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition ChaosInterfaceUtils.cpp:28
Definition SQTypes.h:63
Definition SQTypes.h:134
Definition PhysicsInterfaceTypesCore.h:250
Definition CollisionFilterData.h:46