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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "PostProcess/PostProcessAA.h"#include "PostProcess/PostProcessing.h"#include "PixelShaderUtils.h"Classes | |
| class | FFXAAPS |
Functions | |
| DECLARE_GPU_STAT (FXAA) | |
| IMPLEMENT_GLOBAL_SHADER (FFXAAPS, "/Engine/Private/FXAAShader.usf", "FxaaPS", SF_Pixel) | |
| EFXAAQuality | GetFXAAQuality () |
| FScreenPassTexture | AddFXAAPass (FRDGBuilder &GraphBuilder, const FSceneView &InSceneView, const FFXAAInputs &Inputs) |
Variables | |
| TAutoConsoleVariable< int32 > | CVarFXAAQuality (TEXT("r.FXAA.Quality"), 4, TEXT(" 5: PC extrem quality 12-samples"), ECVF_Scalability|ECVF_RenderThreadSafe) |
| FScreenPassTexture AddFXAAPass | ( | FRDGBuilder & | GraphBuilder, |
| const FSceneView & | InSceneView, | ||
| const FFXAAInputs & | Inputs | ||
| ) |
| DECLARE_GPU_STAT | ( | FXAA | ) |
| EFXAAQuality GetFXAAQuality | ( | ) |
| IMPLEMENT_GLOBAL_SHADER | ( | FFXAAPS | , |
| "/Engine/Private/FXAAShader.usf" | , | ||
| "FxaaPS" | , | ||
| SF_Pixel | |||
| ) |
| TAutoConsoleVariable< int32 > CVarFXAAQuality(TEXT("r.FXAA.Quality"), 4, TEXT(" 5: PC extrem quality 12-samples"), ECVF_Scalability|ECVF_RenderThreadSafe) | ( | TEXT("r.FXAA.Quality") | , |
| 4 | , | ||
| TEXT(" 5: PC extrem quality 12-samples") | , | ||
| ECVF_Scalability| | ECVF_RenderThreadSafe | ||
| ) |