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| FPostProcessMaterialChain | GetPostProcessMaterialChain (const FViewInfo &View, EBlendableLocation Location) |
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| FScreenPassTexture | AddPostProcessMaterialPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FPostProcessMaterialInputs &Inputs, const UMaterialInterface *MaterialInterface) |
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| FScreenPassTexture | AddPostProcessMaterialChain (FRDGBuilder &GraphBuilder, const FViewInfo &View, int32 ViewIndex, const FPostProcessMaterialInputs &Inputs, const FPostProcessMaterialChain &MaterialChain, EPostProcessMaterialInput MaterialInput=EPostProcessMaterialInput::SceneColor) |
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| bool | IsHighResolutionScreenshotMaskEnabled (const FViewInfo &View) |
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| bool | IsPathTracingVarianceTextureRequiredInPostProcessMaterial (const FViewInfo &View) |
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| FScreenPassTexture | AddHighResolutionScreenshotMaskPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FHighResolutionScreenshotMaskInputs &Inputs) |
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◆ FPostProcessMaterialChain
◆ AddHighResolutionScreenshotMaskPass()
◆ AddPostProcessMaterialChain()
◆ AddPostProcessMaterialPass()
◆ GetPostProcessMaterialChain()
◆ IsHighResolutionScreenshotMaskEnabled()
| bool IsHighResolutionScreenshotMaskEnabled |
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const FViewInfo & |
View | ) |
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◆ IsPathTracingVarianceTextureRequiredInPostProcessMaterial()
| bool IsPathTracingVarianceTextureRequiredInPostProcessMaterial |
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const FViewInfo & |
View | ) |
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