UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessStreamingAccuracyLegend.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
ScreenPass.h
"
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struct
FStreamingAccuracyLegendInputs
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{
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FScreenPassRenderTarget
OverrideOutput
;
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FScreenPassTexture
SceneColor
;
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TArrayView<const FLinearColor>
Colors
;
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};
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FScreenPassTexture
AddStreamingAccuracyLegendPass
(
FRDGBuilder
& GraphBuilder,
const
FViewInfo
& View,
const
FStreamingAccuracyLegendInputs
& Inputs);
AddStreamingAccuracyLegendPass
FScreenPassTexture AddStreamingAccuracyLegendPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FStreamingAccuracyLegendInputs &Inputs)
Definition
PostProcessStreamingAccuracyLegend.cpp:34
ScreenPass.h
FRDGBuilder
Definition
RenderGraphBuilder.h:49
FViewInfo
Definition
SceneRendering.h:1132
TArrayView
Definition
ArrayView.h:139
FScreenPassRenderTarget
Definition
ScreenPass.h:83
FScreenPassTexture
Definition
ScreenPass.h:41
FStreamingAccuracyLegendInputs
Definition
PostProcessStreamingAccuracyLegend.h:8
FStreamingAccuracyLegendInputs::OverrideOutput
FScreenPassRenderTarget OverrideOutput
Definition
PostProcessStreamingAccuracyLegend.h:9
FStreamingAccuracyLegendInputs::Colors
TArrayView< const FLinearColor > Colors
Definition
PostProcessStreamingAccuracyLegend.h:11
FStreamingAccuracyLegendInputs::SceneColor
FScreenPassTexture SceneColor
Definition
PostProcessStreamingAccuracyLegend.h:10
Engine
Source
Runtime
Renderer
Private
PostProcess
PostProcessStreamingAccuracyLegend.h
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