UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessSubsurface.h File Reference
#include "ScreenPass.h"
#include "OverridePassSequence.h"

Go to the source code of this file.

Classes

struct  FVisualizeSubsurfaceInputs
 

Functions

bool IsSubsurfaceEnabled ()
 
bool IsSubsurfaceRequiredForView (const FViewInfo &View)
 
bool IsSubsurfaceCheckerboardFormat (EPixelFormat SceneColorFormat, const FViewInfo &View)
 
FScreenPassTexture AddVisualizeSubsurfacePass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeSubsurfaceInputs &Inputs)
 
void AddSubsurfacePass (FRDGBuilder &GraphBuilder, FSceneTextures &SceneTextures, TArrayView< const FViewInfo > Views)
 

Function Documentation

◆ AddSubsurfacePass()

void AddSubsurfacePass ( FRDGBuilder GraphBuilder,
FSceneTextures SceneTextures,
TArrayView< const FViewInfo Views 
)

◆ AddVisualizeSubsurfacePass()

FScreenPassTexture AddVisualizeSubsurfacePass ( FRDGBuilder GraphBuilder,
const FViewInfo View,
const FVisualizeSubsurfaceInputs Inputs 
)

◆ IsSubsurfaceCheckerboardFormat()

bool IsSubsurfaceCheckerboardFormat ( EPixelFormat  SceneColorFormat,
const FViewInfo View 
)

◆ IsSubsurfaceEnabled()

bool IsSubsurfaceEnabled ( )

◆ IsSubsurfaceRequiredForView()

bool IsSubsurfaceRequiredForView ( const FViewInfo View)