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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Go to the source code of this file.
Classes | |
| struct | FVisualizeComplexityInputs |
Functions | |
| float | GetMaxShaderComplexityCount (ERHIFeatureLevel::Type InFeatureType) |
| FScreenPassTexture | AddVisualizeComplexityPass (FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeComplexityInputs &Inputs) |
Variables | |
| const uint32 | MaxNumShaderComplexityColors = 11 |
| const float | NormalizedQuadComplexityValue = 1.f / 16.f |
| FScreenPassTexture AddVisualizeComplexityPass | ( | FRDGBuilder & | GraphBuilder, |
| const FViewInfo & | View, | ||
| const FVisualizeComplexityInputs & | Inputs | ||
| ) |
| float GetMaxShaderComplexityCount | ( | ERHIFeatureLevel::Type | InFeatureType | ) |
| const uint32 MaxNumShaderComplexityColors = 11 |
The number of shader complexity colors from the engine ini that will be passed to the shader. Changing this requires a recompile of the FShaderComplexityApplyPS.
| const float NormalizedQuadComplexityValue = 1.f / 16.f |