UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessVisualizeLevelInstance.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#if WITH_EDITOR
6
7#include "ScreenPass.h"
9
10namespace Nanite
11{
12 struct FRasterResults;
13}
14
16{
17 // [Optional] Render to the specified output. If invalid, a new texture is created and returned.
18 FScreenPassRenderTarget OverrideOutput;
19
20 // [Required] The scene color to composite with selection outlines.
22
23 // [Required] The scene depth to composite with selection outlines.
25
26 // [Required] Used when scene textures are required by the material.
28};
29
31 FRDGBuilder& GraphBuilder,
32 const FViewInfo& View,
33 FSceneUniformBuffer &SceneUniformBuffer,
36);
37
38#endif
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition RenderGraphBuilder.h:49
Definition SceneUniformBuffer.h:137
Definition SceneRendering.h:1132
Definition SkinnedMeshComponent.h:50
Definition ScreenPass.h:83
Definition ScreenPass.h:41
Definition NaniteCullRaster.h:86