UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PostProcessVisualizeVirtualTexture.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "ScreenPass.h"
8
10{
11 // [Optional] Render to the specified output. If invalid, a new texture is created and returned.
13 // [Required] The input scene color and view rect.
15 // [Required] The buffer generated by main pass rendering which contains debug data.
17 // [Required] The visualization mode.
19 // [Required] The table of colors used for visualization.
21};
22
FScreenPassTexture AddVisualizeVirtualTexturePass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeVirtualTextureInputs &Inputs)
Definition PostProcessVisualizeVirtualTexture.cpp:47
Definition NameTypes.h:617
Definition RenderGraphResources.h:1321
Definition RenderGraphBuilder.h:49
Definition SceneRendering.h:1132
Definition ArrayView.h:139
Definition ScreenPass.h:83
Definition ScreenPass.h:41
Definition PostProcessVisualizeVirtualTexture.h:10
FName ModeName
Definition PostProcessVisualizeVirtualTexture.h:18
FScreenPassTexture SceneColor
Definition PostProcessVisualizeVirtualTexture.h:14
FRDGBufferRef DebugBuffer
Definition PostProcessVisualizeVirtualTexture.h:16
TArrayView< const FLinearColor > Colors
Definition PostProcessVisualizeVirtualTexture.h:20
FScreenPassRenderTarget OverrideOutput
Definition PostProcessVisualizeVirtualTexture.h:12