10#include "RayTracingDefinitions.h"
11#include "RayTracingTypes.h"
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define RDG_REGISTER_BLACKBOARD_STRUCT(StructType)
Definition RenderGraphBlackboard.h:15
#define SHADER_PARAMETER_RDG_BUFFER_SRV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1800
#define SHADER_PARAMETER_RDG_TEXTURE(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1752
#define END_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1669
#define BEGIN_GLOBAL_SHADER_PARAMETER_STRUCT
Definition ShaderParameterMacros.h:1663
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
Definition GlobalShader.h:173
Definition LightSceneInfo.h:208
Definition RenderGraphBuilder.h:49
Definition RHICommandList.h:3819
Definition RHIResources.h:984
Definition SceneView.h:1425
Definition ScenePrivate.h:2875
Definition SceneRendering.h:1132
Definition UnrealString.h.inl:34
Definition SceneComponent.h:24
Definition ShowFlags.h:56