UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
RayTracingMeshDrawCommands.h File Reference
#include "MeshPassProcessor.h"
#include "SpanAllocator.h"

Go to the source code of this file.

Classes

struct  FRayTracingCachedMeshCommandFlags
 
class  FRayTracingMeshCommand
 
class  FRayTracingMeshCommandStorage
 
class  FRayTracingShaderBindingData
 
struct  TUseBitwiseSwap< FRayTracingShaderBindingData >
 
class  FRayTracingMeshCommandContext
 
class  FCachedRayTracingMeshCommandContext< T >
 
class  FDynamicRayTracingMeshCommandContext
 
class  FRayTracingShaderCommand
 

Typedefs

typedef TArray< FRayTracingShaderBindingData, SceneRenderingAllocatorFRayTracingShaderBindingDataOneFrameArray
 
using FTempRayTracingMeshCommandStorage = TArray< FRayTracingMeshCommand >
 
using instead = TSparseArray< FRayTracingMeshCommand >
 
using FDynamicRayTracingMeshCommandStorage = TChunkedArray< FRayTracingMeshCommand >
 

Typedef Documentation

◆ FDynamicRayTracingMeshCommandStorage

◆ FRayTracingShaderBindingDataOneFrameArray

◆ FTempRayTracingMeshCommandStorage

◆ instead