Go to the source code of this file.
|
| template<typename ElementType , typename AllocatorType > |
| void | VerifyLayout (const TRDGTextureSubresourceArray< ElementType, AllocatorType > &SubresourceArray, const FRDGTextureSubresourceLayout &Layout) |
| |
| template<typename ElementType , typename AllocatorType > |
| void | InitTextureSubresources (TRDGTextureSubresourceArray< ElementType, AllocatorType > &SubresourceArray, const FRDGTextureSubresourceLayout &Layout, const ElementType &Element={}) |
| |
| template<typename ElementType , typename AllocatorType > |
| const ElementType & | GetSubresource (const TRDGTextureSubresourceArray< ElementType, AllocatorType > &SubresourceArray, const FRDGTextureSubresourceLayout &Layout, FRDGTextureSubresource Subresource) |
| |
| template<typename ElementType , typename AllocatorType > |
| ElementType & | GetSubresource (TRDGTextureSubresourceArray< ElementType, AllocatorType > &SubresourceArray, const FRDGTextureSubresourceLayout &Layout, FRDGTextureSubresource Subresource) |
| |
| template<typename ElementType , typename AllocatorType , typename FunctionType > |
| void | EnumerateSubresourceRange (TRDGTextureSubresourceArray< ElementType, AllocatorType > &SubresourceArray, const FRDGTextureSubresourceLayout &Layout, const FRDGTextureSubresourceRange &Range, FunctionType Function) |
| |
| template<typename ElementType , typename AllocatorType , typename FunctionType > |
| void | EnumerateSubresourceRange (const TRDGTextureSubresourceArray< ElementType, AllocatorType > &SubresourceArray, const FRDGTextureSubresourceLayout &Layout, const FRDGTextureSubresourceRange &Range, FunctionType Function) |
| |
◆ TRDGTextureSubresourceArray
◆ EnumerateSubresourceRange() [1/2]
◆ EnumerateSubresourceRange() [2/2]
◆ GetSubresource() [1/2]
◆ GetSubresource() [2/2]
◆ InitTextureSubresources()
◆ VerifyLayout()