9#include "Containers/Array.h"
10#include "Containers/Map.h"
35 class FImplicitObject;
84 UE_DEPRECATED(5.4,
"Please use ChaosImplicitGeometry instead.")
88 const
Chaos::FImplicitObject* ChaosGeometry;
113 bool bDiskDataIsChaos;
114 bool bChaosDataReady;
115 bool bPhysXDataReady;
ECollisionQueryHitType
Definition CollisionQueryFilterCallbackCore.h:13
#define UE_INTERNAL
Definition CoreMiscDefines.h:345
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition ImplicitObject.h:111
Definition PBDRigidsEvolutionGBF.h:51
Definition ShapeInstance.h:36
Definition ParticleHandle.h:2739
Definition UnrealType.h:3087
Definition PhysTestSerializer.h:37
Definition CollisionQueryFilterCallbackCore.h:25
Definition UnrealString.h.inl:34
Definition UniquePtr.h:107
Definition ChaosInterfaceUtils.cpp:28
Definition SkeletalMeshComponent.h:307
Definition PhysicsInterfaceTypesCore.h:390
Definition CollisionFilterData.h:46
Definition PhysicsInterfaceWrapperShared.h:86
Definition SQCapture.h:41
ChaosInterface::FSQHitBuffer< ChaosInterface::FSweepHit > ChaosSweepBuffer
Definition SQCapture.h:75
FVector StartPoint
Definition SQCapture.h:66
TArray< ChaosInterface::FRaycastHit > ChaosRaycastTouches
Definition SQCapture.h:79
TArray< ChaosInterface::FSweepHit > ChaosSweepTouches
Definition SQCapture.h:76
ChaosInterface::FQueryFilterData QueryFilterData
Definition SQCapture.h:70
FHitFlags OutputFlags
Definition SQCapture.h:69
TArray< ChaosInterface::FOverlapHit > ChaosOverlapTouches
Definition SQCapture.h:82
FTransform StartTM
Definition SQCapture.h:65
TUniquePtr< ICollisionQueryFilterCallbackBase > FilterCallback
Definition SQCapture.h:71
Chaos::FImplicitObjectPtr ChaosImplicitGeometry
Definition SQCapture.h:73
FSQCapture(const FSQCapture &)=delete
ChaosInterface::FSQHitBuffer< ChaosInterface::FOverlapHit > ChaosOverlapBuffer
Definition SQCapture.h:81
FSQCapture & operator=(const FSQCapture &)=delete
ChaosInterface::FSQHitBuffer< ChaosInterface::FRaycastHit > ChaosRaycastBuffer
Definition SQCapture.h:78
float DeltaMag
Definition SQCapture.h:68
FVector Dir
Definition SQCapture.h:64
ESQType
Definition SQCapture.h:47