#include <SQCapture.h>
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| PHYSICSCORE_API | ~FSQCapture () |
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| | FSQCapture (const FSQCapture &)=delete |
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| FSQCapture & | operator= (const FSQCapture &)=delete |
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| PHYSICSCORE_API void | StartCaptureChaosSweep (const Chaos::FPBDRigidsEvolution &Evolution, const Chaos::FImplicitObject &InQueryGeom, const FTransform &InStartTM, const FVector &InDir, float InDeltaMag, FHitFlags InOutputFlags, const ChaosInterface::FQueryFilterData &QueryFilter, const FCollisionFilterData &FilterData, ICollisionQueryFilterCallbackBase &Callback) |
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| PHYSICSCORE_API void | EndCaptureChaosSweep (const ChaosInterface::FSQHitBuffer< ChaosInterface::FSweepHit > &Results) |
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| PHYSICSCORE_API void | StartCaptureChaosRaycast (const Chaos::FPBDRigidsEvolution &Evolution, const FVector &InStartPoint, const FVector &InDir, float InDeltaMag, FHitFlags InOutputFlags, const ChaosInterface::FQueryFilterData &QueryFilter, const FCollisionFilterData &FilterData, ICollisionQueryFilterCallbackBase &Callback) |
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| PHYSICSCORE_API void | EndCaptureChaosRaycast (const ChaosInterface::FSQHitBuffer< ChaosInterface::FRaycastHit > &Results) |
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| PHYSICSCORE_API void | StartCaptureChaosOverlap (const Chaos::FPBDRigidsEvolution &Evolution, const Chaos::FImplicitObject &InQueryGeom, const FTransform &InStartTM, const ChaosInterface::FQueryFilterData &QueryFilter, const FCollisionFilterData &FilterData, ICollisionQueryFilterCallbackBase &Callback) |
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| PHYSICSCORE_API void | EndCaptureChaosOverlap (const ChaosInterface::FSQHitBuffer< ChaosInterface::FOverlapHit > &Results) |
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| PHYSICSCORE_API ECollisionQueryHitType | GetFilterResult (const Chaos::FPerShapeData *Shape, const Chaos::FGeometryParticle *Actor) const |
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◆ ESQType
| Enumerator |
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| Raycast | |
| Sweep | |
| Overlap | |
◆ ~FSQCapture()
◆ FSQCapture()
◆ EndCaptureChaosOverlap()
◆ EndCaptureChaosRaycast()
◆ EndCaptureChaosSweep()
◆ GetFilterResult()
◆ operator=()
◆ StartCaptureChaosOverlap()
◆ StartCaptureChaosRaycast()
◆ StartCaptureChaosSweep()
◆ ChaosGeometry
◆ ChaosImplicitGeometry
◆ ChaosOverlapBuffer
◆ ChaosOverlapTouches
◆ ChaosOwnerObject
◆ ChaosRaycastBuffer
◆ ChaosRaycastTouches
◆ ChaosSweepBuffer
◆ ChaosSweepTouches
◆ DeltaMag
| float FSQCapture::DeltaMag |
◆ Dir
◆ FilterCallback
◆ OutputFlags
◆ QueryFilterData
◆ SerializableChaosGeometry
◆ SQType
◆ StartPoint
◆ StartTM
The documentation for this struct was generated from the following files: