UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkinWeightProfile.h File Reference
#include "BoneIndices.h"
#include "Misc/StringBuilder.h"
#include "RHIGPUReadback.h"
#include "Rendering/SkinWeightVertexBuffer.h"
#include "RenderingThread.h"
#include "String/Join.h"
#include "Templates/UniquePtr.h"
#include "UObject/NameTypes.h"
#include "UObject/PerPlatformProperties.h"
#include "SkinWeightProfile.generated.h"

Go to the source code of this file.

Classes

struct  FSkinWeightProfileInfo
 
struct  FRuntimeSkinWeightProfileData
 
struct  FRuntimeSkinWeightProfileData::FSkinWeightOverrideInfo
 
struct  FSkinWeightReadbackData
 
struct  FSkinWeightProfileStack
 
struct  FSkinWeightProfilesData
 

Namespaces

namespace  SkeletalMeshImportData
 

Variables

ENGINE_API int32 GSkinWeightProfilesLoadByDefaultMode
 
ENGINE_API int32 GSkinWeightProfilesDefaultLODOverride
 
ENGINE_API int32 GSkinWeightProfilesAllowedFromLOD
 
ENGINE_API FAutoConsoleVariableRef CVarSkinWeightsLoadByDefaultMode
 
ENGINE_API FAutoConsoleVariableRef CVarSkinWeightProfilesDefaultLODOverride
 
ENGINE_API FAutoConsoleVariableRef CVarSkinWeightProfilesAllowedFromLOD
 

Variable Documentation

◆ CVarSkinWeightProfilesAllowedFromLOD

ENGINE_API FAutoConsoleVariableRef CVarSkinWeightProfilesAllowedFromLOD
extern

◆ CVarSkinWeightProfilesDefaultLODOverride

ENGINE_API FAutoConsoleVariableRef CVarSkinWeightProfilesDefaultLODOverride
extern

◆ CVarSkinWeightsLoadByDefaultMode

ENGINE_API FAutoConsoleVariableRef CVarSkinWeightsLoadByDefaultMode
extern

◆ GSkinWeightProfilesAllowedFromLOD

ENGINE_API int32 GSkinWeightProfilesAllowedFromLOD
extern

◆ GSkinWeightProfilesDefaultLODOverride

ENGINE_API int32 GSkinWeightProfilesDefaultLODOverride
extern

◆ GSkinWeightProfilesLoadByDefaultMode

ENGINE_API int32 GSkinWeightProfilesLoadByDefaultMode
extern