UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkinnedAssetCommon.cpp File Reference

Functions

 DEFINE_STAT (STAT_ClothTotalTime)
 
 DEFINE_STAT (STAT_ClothWriteback)
 
FArchiveoperator<< (FArchive &Ar, FMorphTargetImportedSourceFileInfo &MorphTargetImportedSourceFileInfo)
 
bool operator== (const FSkeletalMaterial &LHS, const FSkeletalMaterial &RHS)
 
bool operator== (const FSkeletalMaterial &LHS, const UMaterialInterface &RHS)
 
bool operator== (const UMaterialInterface &LHS, const FSkeletalMaterial &RHS)
 
FArchiveoperator<< (FArchive &Ar, FMeshUVChannelInfo &ChannelData)
 
FArchiveoperator<< (FArchive &Ar, FSkeletalMaterial &Elem)
 

Function Documentation

◆ DEFINE_STAT() [1/2]

DEFINE_STAT ( STAT_ClothTotalTime  )

◆ DEFINE_STAT() [2/2]

DEFINE_STAT ( STAT_ClothWriteback  )

◆ operator<<() [1/3]

FArchive & operator<< ( FArchive Ar,
FMeshUVChannelInfo ChannelData 
)

◆ operator<<() [2/3]

FArchive & operator<< ( FArchive Ar,
FMorphTargetImportedSourceFileInfo MorphTargetImportedSourceFileInfo 
)

◆ operator<<() [3/3]

FArchive & operator<< ( FArchive Ar,
FSkeletalMaterial Elem 
)

◆ operator==() [1/3]

bool operator== ( const FSkeletalMaterial LHS,
const FSkeletalMaterial RHS 
)

◆ operator==() [2/3]

bool operator== ( const FSkeletalMaterial LHS,
const UMaterialInterface RHS 
)

◆ operator==() [3/3]

bool operator== ( const UMaterialInterface LHS,
const FSkeletalMaterial RHS 
)