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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Engine/SkinnedAssetCommon.h"#include "Animation/AnimSequence.h"#include "Engine/SkeletalMeshLODSettings.h"#include "Engine/TextureStreamingTypes.h"#include "HAL/FileManager.h"#include "Interfaces/ITargetPlatform.h"#include "Materials/MaterialInterface.h"#include "Misc/Paths.h"#include "Misc/SecureHash.h"#include "Rendering/SkeletalMeshLODModel.h"#include "SkeletalMeshLegacyCustomVersions.h"#include "UObject/CoreObjectVersion.h"#include "UObject/EditorObjectVersion.h"#include "UObject/FortniteMainBranchObjectVersion.h"#include "UObject/FortniteSeasonBranchObjectVersion.h"#include "UObject/RenderingObjectVersion.h"Functions | |
| DEFINE_STAT (STAT_ClothTotalTime) | |
| DEFINE_STAT (STAT_ClothWriteback) | |
| FArchive & | operator<< (FArchive &Ar, FMorphTargetImportedSourceFileInfo &MorphTargetImportedSourceFileInfo) |
| bool | operator== (const FSkeletalMaterial &LHS, const FSkeletalMaterial &RHS) |
| bool | operator== (const FSkeletalMaterial &LHS, const UMaterialInterface &RHS) |
| bool | operator== (const UMaterialInterface &LHS, const FSkeletalMaterial &RHS) |
| FArchive & | operator<< (FArchive &Ar, FMeshUVChannelInfo &ChannelData) |
| FArchive & | operator<< (FArchive &Ar, FSkeletalMaterial &Elem) |
| DEFINE_STAT | ( | STAT_ClothTotalTime | ) |
| DEFINE_STAT | ( | STAT_ClothWriteback | ) |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FMeshUVChannelInfo & | ChannelData | ||
| ) |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FMorphTargetImportedSourceFileInfo & | MorphTargetImportedSourceFileInfo | ||
| ) |
| FArchive & operator<< | ( | FArchive & | Ar, |
| FSkeletalMaterial & | Elem | ||
| ) |
| bool operator== | ( | const FSkeletalMaterial & | LHS, |
| const FSkeletalMaterial & | RHS | ||
| ) |
| bool operator== | ( | const FSkeletalMaterial & | LHS, |
| const UMaterialInterface & | RHS | ||
| ) |
| bool operator== | ( | const UMaterialInterface & | LHS, |
| const FSkeletalMaterial & | RHS | ||
| ) |