![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
Go to the source code of this file.
Classes | |
| struct | FSlateClippingOp |
| struct | FSlatePostProcessBlurPassInputs |
| struct | FSlatePostProcessColorDeficiencyPassInputs |
Functions | |
| bool | GetSlateClippingPipelineState (const FSlateClippingOp *ClippingStateOp, FRHIDepthStencilState *&OutDepthStencilState, uint8 &OutStencilRef) |
| void | SetSlateClipping (FRHICommandList &RHICmdList, const FSlateClippingOp *ClippingStateOp, FIntRect ViewportRect) |
| ETextureCreateFlags | GetSlateTransientRenderTargetFlags () |
| ETextureCreateFlags | GetSlateTransientDepthStencilFlags () |
| SLATERHIRENDERER_API void | AddSlatePostProcessCopy (FRDGBuilder &GraphBuilder, FScreenPassTexture Input, FScreenPassTexture Output) |
| SLATERHIRENDERER_API void | AddSlatePostProcessBlurPass (FRDGBuilder &GraphBuilder, const FSlatePostProcessBlurPassInputs &Inputs) |
| void | AddSlatePostProcessColorDeficiencyPass (FRDGBuilder &GraphBuilder, const FSlatePostProcessColorDeficiencyPassInputs &Inputs) |
| SLATERHIRENDERER_API void AddSlatePostProcessBlurPass | ( | FRDGBuilder & | GraphBuilder, |
| const FSlatePostProcessBlurPassInputs & | Inputs | ||
| ) |
| void AddSlatePostProcessColorDeficiencyPass | ( | FRDGBuilder & | GraphBuilder, |
| const FSlatePostProcessColorDeficiencyPassInputs & | Inputs | ||
| ) |
| SLATERHIRENDERER_API void AddSlatePostProcessCopy | ( | FRDGBuilder & | GraphBuilder, |
| FScreenPassTexture | Input, | ||
| FScreenPassTexture | Output | ||
| ) |
Directly copies or resamples Input into Output with bilinear interpolation if the extent is different.
| bool GetSlateClippingPipelineState | ( | const FSlateClippingOp * | ClippingStateOp, |
| FRHIDepthStencilState *& | OutDepthStencilState, | ||
| uint8 & | OutStencilRef | ||
| ) |
|
extern |
|
extern |
| void SetSlateClipping | ( | FRHICommandList & | RHICmdList, |
| const FSlateClippingOp * | ClippingStateOp, | ||
| FIntRect | ViewportRect | ||
| ) |