UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UniversalObjectLocator.cpp File Reference

Namespaces

namespace  UE
 
namespace  UE::UniversalObjectLocator
 

Macros

#define LOCTEXT_NAMESPACE   "UOL"
 

Functions

const FFragmentTypeUE::UniversalObjectLocator::FindBestFragmentType (const UObject *Object, UObject *Context)
 
bool operator== (const FUniversalObjectLocator &A, const FUniversalObjectLocator &B)
 
bool operator!= (const FUniversalObjectLocator &A, const FUniversalObjectLocator &B)
 
uint32 GetTypeHash (const FUniversalObjectLocator &Locator)
 

Macro Definition Documentation

◆ LOCTEXT_NAMESPACE

#define LOCTEXT_NAMESPACE   "UOL"

Function Documentation

◆ GetTypeHash()

uint32 GetTypeHash ( const FUniversalObjectLocator Locator)

Type hashable

◆ operator!=()

Inequality comparison.

Note
: This tests for exact inequality of its piecewise fragments. Equivalent but not equal locators will always return true.

◆ operator==()

bool operator== ( const FUniversalObjectLocator A,
const FUniversalObjectLocator B 
)

Equality comparison.

Note
: This tests for exact equality of its piecewise fragments. Equivalent but not equal locators will always return false.