![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "VT/VirtualTextureAdapter.h"#include "Engine/Texture2D.h"#include "Engine/TextureRenderTarget2D.h"#include "EngineModule.h"#include "GlobalShader.h"#include "RendererInterface.h"#include "RenderGraphBuilder.h"#include "RenderGraphUtils.h"#include "RHIStaticStates.h"#include "ShaderParameterStruct.h"#include "TextureResource.h"#include "VirtualTextureEnum.h"#include "VirtualTexturing.h"#include "VT/CopyCompressShader.h"#include "VT/VirtualTextureBuildSettings.h"Classes | |
| class | FVirtualTextureAdapterFinalizer |
| struct | FVirtualTextureAdapterFinalizer::FTileEntry |
| class | FVirtualTextureAdapterProducer |
| class | FVirtualTextureAdapterRenderResource |
Namespaces | |
| namespace | VirtualTextureAdapter |
Functions | |
| IMPLEMENT_GLOBAL_SHADER (FCopyCompressCS, "/Engine/Private/VirtualTextureAdapter.usf", "CopyCompressCS", SF_Compute) | |
| IMPLEMENT_GLOBAL_SHADER | ( | FCopyCompressCS | , |
| "/Engine/Private/VirtualTextureAdapter.usf" | , | ||
| "CopyCompressCS" | , | ||
| SF_Compute | |||
| ) |