UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VisualizeMotionVectors.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
ScreenPass.h
"
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#include "
PostProcess/LensDistortion.h
"
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enum class
EVisualizeMotionVectors
:
uint8
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{
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ReprojectionAlignment
,
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HasPixelAnimationFlag
,
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};
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struct
FVisualizeMotionVectorsInputs
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{
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// [Optional] Render to the specified output. If invalid, a new texture is created and returned.
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FScreenPassRenderTarget
OverrideOutput
;
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FScreenPassTexture
SceneColor
;
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FScreenPassTexture
SceneDepth
;
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FScreenPassTexture
SceneVelocity
;
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// [Optional] Lens distortion applied on the scene color.
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FLensDistortionLUT
LensDistortionLUT
;
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};
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FScreenPassTexture
AddVisualizeMotionVectorsPass
(
FRDGBuilder
& GraphBuilder,
const
FViewInfo
& View,
const
FVisualizeMotionVectorsInputs
& Inputs,
EVisualizeMotionVectors
Visualize);
LensDistortion.h
ScreenPass.h
EVisualizeMotionVectors
EVisualizeMotionVectors
Definition
VisualizeMotionVectors.h:10
EVisualizeMotionVectors::ReprojectionAlignment
@ ReprojectionAlignment
EVisualizeMotionVectors::HasPixelAnimationFlag
@ HasPixelAnimationFlag
AddVisualizeMotionVectorsPass
FScreenPassTexture AddVisualizeMotionVectorsPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeMotionVectorsInputs &Inputs, EVisualizeMotionVectors Visualize)
Definition
VisualizeMotionVectors.cpp:47
uint8
uint8_t uint8
Definition
binka_ue_file_header.h:8
FRDGBuilder
Definition
RenderGraphBuilder.h:49
FViewInfo
Definition
SceneRendering.h:1132
FLensDistortionLUT
Definition
LensDistortion.h:8
FScreenPassRenderTarget
Definition
ScreenPass.h:83
FScreenPassTexture
Definition
ScreenPass.h:41
FVisualizeMotionVectorsInputs
Definition
VisualizeMotionVectors.h:16
FVisualizeMotionVectorsInputs::SceneDepth
FScreenPassTexture SceneDepth
Definition
VisualizeMotionVectors.h:21
FVisualizeMotionVectorsInputs::SceneVelocity
FScreenPassTexture SceneVelocity
Definition
VisualizeMotionVectors.h:22
FVisualizeMotionVectorsInputs::OverrideOutput
FScreenPassRenderTarget OverrideOutput
Definition
VisualizeMotionVectors.h:18
FVisualizeMotionVectorsInputs::LensDistortionLUT
FLensDistortionLUT LensDistortionLUT
Definition
VisualizeMotionVectors.h:25
FVisualizeMotionVectorsInputs::SceneColor
FScreenPassTexture SceneColor
Definition
VisualizeMotionVectors.h:20
Engine
Source
Runtime
Renderer
Private
PostProcess
VisualizeMotionVectors.h
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