UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VisualizeMotionVectors.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "ScreenPass.h"
7
8
14
16{
17 // [Optional] Render to the specified output. If invalid, a new texture is created and returned.
19
23
24 // [Optional] Lens distortion applied on the scene color.
26};
27
EVisualizeMotionVectors
Definition VisualizeMotionVectors.h:10
FScreenPassTexture AddVisualizeMotionVectorsPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeMotionVectorsInputs &Inputs, EVisualizeMotionVectors Visualize)
Definition VisualizeMotionVectors.cpp:47
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition RenderGraphBuilder.h:49
Definition SceneRendering.h:1132
Definition LensDistortion.h:8
Definition ScreenPass.h:83
Definition ScreenPass.h:41
Definition VisualizeMotionVectors.h:16
FScreenPassTexture SceneDepth
Definition VisualizeMotionVectors.h:21
FScreenPassTexture SceneVelocity
Definition VisualizeMotionVectors.h:22
FScreenPassRenderTarget OverrideOutput
Definition VisualizeMotionVectors.h:18
FLensDistortionLUT LensDistortionLUT
Definition VisualizeMotionVectors.h:25
FScreenPassTexture SceneColor
Definition VisualizeMotionVectors.h:20