UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VisualizeShadingModels.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "ScreenPass.h"
7
9
11{
12 // [Optional] Render to the specified output. If invalid, a new texture is created and returned.
14
15 // [Required] The scene color to composite with the shading model visualization.
17
18 // [Required] The scene textures used to visualize shading models.
20};
21
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FScreenPassTexture AddVisualizeShadingModelPass(FRDGBuilder &GraphBuilder, const FViewInfo &View, const FVisualizeShadingModelInputs &Inputs)
Definition VisualizeShadingModels.cpp:39
Definition RenderGraphBuilder.h:49
Definition SceneRendering.h:1132
Definition RenderGraphResources.h:251
Definition ScreenPass.h:83
Definition ScreenPass.h:41
Definition VisualizeShadingModels.h:11
FScreenPassRenderTarget OverrideOutput
Definition VisualizeShadingModels.h:13
TRDGUniformBufferRef< FSceneTextureUniformParameters > SceneTextures
Definition VisualizeShadingModels.h:19
FScreenPassTexture SceneColor
Definition VisualizeShadingModels.h:16